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Filter out CTCSS tones in NFMDemod
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@ -105,14 +105,15 @@ Done since the fork
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- New plugin for BladeRF interfacing libbladeRF directly
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- New plugin for BladeRF interfacing libbladeRF directly
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- Corrected the nasty audio band resampling bug preventing use of sample rates that are not power of 2 multiples of 48kHz. This was because the resampling ratio was calculated with an integer division instead of a float division.
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- Corrected the nasty audio band resampling bug preventing use of sample rates that are not power of 2 multiples of 48kHz. This was because the resampling ratio was calculated with an integer division instead of a float division.
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- As a consequence of the above added more interesting values for the available sampling rates of the BladeRF plugin
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- As a consequence of the above added more interesting values for the available sampling rates of the BladeRF plugin
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- Variable span for the SSB demod down to 1.5 kHz
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- Filter out CTCSS tones in NFMDemod
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=====
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=====
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To Do
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To Do
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=====
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=====
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- Enhance WFM (stereo, RDS?)
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- Enhance WFM (stereo, RDS?)
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- Possibility to completely undock the receiver in a separate window. Useful when there are many receivers
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- Even larger decimation capability for narrowband and very narrowband work? (64, ...)
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- Even more demods ...
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- Even more demods ...
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- Triggering capability like on expensive spectrum analyzers to trap burst signals
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- Triggering capability like on expensive spectrum analyzers to trap burst signals
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- recording capability
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- recording capability
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- Tx channels for Rx/Tx boards like BladeRF
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120
include-gpl/dsp/bandpass.h
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120
include-gpl/dsp/bandpass.h
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@ -0,0 +1,120 @@
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#ifndef INCLUDE_BANDPASS_H
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#define INCLUDE_BANDPASS_H
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "dsp/dsptypes.h"
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template <class Type> class Bandpass {
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public:
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Bandpass() { }
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void create(int nTaps, double sampleRate, double lowCutoff, double highCutoff)
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{
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std::vector<Real> taps_lp;
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std::vector<Real> taps_hp;
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double wcl = 2.0 * M_PI * lowCutoff;
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double Wcl = wcl / sampleRate;
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double wch = 2.0 * M_PI * highCutoff;
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double Wch = wch / sampleRate;
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int i;
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// check constraints
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if(!(nTaps & 1)) {
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qDebug("Bandpass filter has to have an odd number of taps");
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nTaps++;
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}
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// make room
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m_samples.resize(nTaps);
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for(int i = 0; i < nTaps; i++)
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m_samples[i] = 0;
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m_ptr = 0;
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m_taps.resize(nTaps / 2 + 1);
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taps_lp.resize(nTaps / 2 + 1);
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taps_hp.resize(nTaps / 2 + 1);
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// generate Sinc filter core
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for(i = 0; i < nTaps / 2 + 1; i++) {
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if(i == (nTaps - 1) / 2) {
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taps_lp[i] = Wch / M_PI;
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taps_hp[i] = -(Wcl / M_PI);
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}
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else {
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taps_lp[i] = sin(((double)i - ((double)nTaps - 1.0) / 2.0) * Wch) / (((double)i - ((double)nTaps - 1.0) / 2.0) * M_PI);
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taps_hp[i] = -sin(((double)i - ((double)nTaps - 1.0) / 2.0) * Wcl) / (((double)i - ((double)nTaps - 1.0) / 2.0) * M_PI);
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}
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}
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taps_hp[(nTaps - 1) / 2] += 1;
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// apply Hamming window and combine lowpass and highpass
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for(i = 0; i < nTaps / 2 + 1; i++) {
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taps_lp[i] *= 0.54 + 0.46 * cos((2.0 * M_PI * ((double)i - ((double)nTaps - 1.0) / 2.0)) / (double)nTaps);
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taps_hp[i] *= 0.54 + 0.46 * cos((2.0 * M_PI * ((double)i - ((double)nTaps - 1.0) / 2.0)) / (double)nTaps);
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m_taps[i] = -(taps_lp[i]+taps_hp[i]);
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}
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m_taps[(nTaps - 1) / 2] += 1;
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// normalize
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Real sum = 0;
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for(i = 0; i < (int)m_taps.size() - 1; i++) {
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sum += m_taps[i] * 2;
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}
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sum += m_taps[i];
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for(i = 0; i < (int)m_taps.size(); i++) {
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m_taps[i] /= sum;
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}
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}
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Type filter(Type sample)
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{
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Type acc = 0;
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int a = m_ptr;
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int b = a - 1;
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int i;
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m_samples[m_ptr] = sample;
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while(b < 0) {
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b += m_samples.size();
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}
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for(i = 0; i < (int)m_taps.size() - 1; i++)
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{
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acc += (m_samples[a] + m_samples[b]) * m_taps[i];
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a++;
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while(a >= (int)m_samples.size()) {
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a -= m_samples.size();
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}
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b--;
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while(b < 0) {
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b += m_samples.size();
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}
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}
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acc += m_samples[a] * m_taps[i];
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m_ptr++;
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while(m_ptr >= (int)m_samples.size()) {
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m_ptr -= m_samples.size();
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}
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return acc;
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}
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private:
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std::vector<Real> m_taps;
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std::vector<Type> m_samples;
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int m_ptr;
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};
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#endif // INCLUDE_BANDPASS_H
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90
include-gpl/dsp/highpass.h
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90
include-gpl/dsp/highpass.h
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@ -0,0 +1,90 @@
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#ifndef INCLUDE_HIGHPASS_H
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#define INCLUDE_HIGHPASS_H
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "dsp/dsptypes.h"
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template <class Type> class Highpass {
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public:
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Highpass() { }
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void create(int nTaps, double sampleRate, double cutoff)
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{
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double wc = 2.0 * M_PI * cutoff;
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double Wc = wc / sampleRate;
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int i;
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// check constraints
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if(!(nTaps & 1)) {
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qDebug("Highpass filter has to have an odd number of taps");
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nTaps++;
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}
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// make room
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m_samples.resize(nTaps);
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for(int i = 0; i < nTaps; i++)
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m_samples[i] = 0;
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m_ptr = 0;
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m_taps.resize(nTaps / 2 + 1);
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// generate Sinc filter core for lowpass but inverting every other tap for highpass keeping center tap
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for(i = 0; i < nTaps / 2 + 1; i++) {
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if(i == (nTaps - 1) / 2)
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m_taps[i] = -(Wc / M_PI);
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else
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m_taps[i] = -sin(((double)i - ((double)nTaps - 1.0) / 2.0) * Wc) / (((double)i - ((double)nTaps - 1.0) / 2.0) * M_PI);
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}
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m_taps[(nTaps - 1) / 2] += 1;
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// apply Hamming window
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for(i = 0; i < nTaps / 2 + 1; i++)
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m_taps[i] *= 0.54 + 0.46 * cos((2.0 * M_PI * ((double)i - ((double)nTaps - 1.0) / 2.0)) / (double)nTaps);
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// normalize
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Real sum = 0;
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for(i = 0; i < (int)m_taps.size() - 1; i++)
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sum += m_taps[i] * 2;
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sum += m_taps[i];
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for(i = 0; i < (int)m_taps.size(); i++)
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m_taps[i] /= sum;
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}
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Type filter(Type sample)
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{
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Type acc = 0;
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int a = m_ptr;
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int b = a - 1;
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int i;
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m_samples[m_ptr] = sample;
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while(b < 0)
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b += m_samples.size();
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for(i = 0; i < (int)m_taps.size() - 1; i++) {
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acc += (m_samples[a] + m_samples[b]) * m_taps[i];
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a++;
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while(a >= (int)m_samples.size())
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a -= m_samples.size();
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b--;
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while(b < 0)
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b += m_samples.size();
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}
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acc += m_samples[a] * m_taps[i];
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m_ptr++;
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while(m_ptr >= (int)m_samples.size())
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m_ptr -= m_samples.size();
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return acc;
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}
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private:
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std::vector<Real> m_taps;
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std::vector<Type> m_samples;
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int m_ptr;
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};
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#endif // INCLUDE_HIGHPASS_H
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@ -147,17 +147,11 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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// AF processing
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// AF processing
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demod = m_lowpass.filter(demod);
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//demod = m_lowpass.filter(demod);
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demod = m_bandpass.filter(demod);
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/*
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if(demod < -1)
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demod = -1;
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else if(demod > 1)
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demod = 1;
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*/
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demod *= m_running.m_volume;
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demod *= m_running.m_volume;
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sample = demod * 32700;
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//sample = demod * 32700;
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sample = demod * ((1<<16)/301); // denominator = bandpass filter number of taps
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} else {
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} else {
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m_AGC.close();
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m_AGC.close();
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@ -245,7 +239,8 @@ void NFMDemod::apply()
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if((m_config.m_afBandwidth != m_running.m_afBandwidth) ||
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if((m_config.m_afBandwidth != m_running.m_afBandwidth) ||
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(m_config.m_audioSampleRate != m_running.m_audioSampleRate)) {
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(m_config.m_audioSampleRate != m_running.m_audioSampleRate)) {
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m_lowpass.create(21, m_config.m_audioSampleRate, m_config.m_afBandwidth);
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//m_lowpass.create(21, m_config.m_audioSampleRate, m_config.m_afBandwidth);
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m_bandpass.create(301, m_config.m_audioSampleRate, 300.0, m_config.m_afBandwidth);
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}
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}
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if(m_config.m_squelch != m_running.m_squelch) {
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if(m_config.m_squelch != m_running.m_squelch) {
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#include "dsp/nco.h"
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#include "dsp/nco.h"
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#include "dsp/interpolator.h"
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#include "dsp/interpolator.h"
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#include "dsp/lowpass.h"
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#include "dsp/lowpass.h"
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#include "dsp/bandpass.h"
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#include "dsp/movingaverage.h"
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#include "dsp/movingaverage.h"
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#include "dsp/agc.h"
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#include "dsp/agc.h"
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#include "audio/audiofifo.h"
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#include "audio/audiofifo.h"
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@ -111,7 +112,8 @@ private:
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Interpolator m_interpolator;
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Interpolator m_interpolator;
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Real m_interpolatorDistance;
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Real m_interpolatorDistance;
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Real m_interpolatorDistanceRemain;
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Real m_interpolatorDistanceRemain;
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Lowpass<Real> m_lowpass;
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//Lowpass<Real> m_lowpass;
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Bandpass<Real> m_bandpass;
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Real m_squelchLevel;
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Real m_squelchLevel;
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int m_squelchState;
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int m_squelchState;
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