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OpenGL modernization: draw the spectrum line in the new way. Use transformation matrix driectly
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@ -23,6 +23,7 @@
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#include <QMutex>
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#include <QOpenGLBuffer>
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#include <QOpenGLVertexArrayObject>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "gui/scaleengine.h"
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#include "dsp/channelmarker.h"
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@ -150,7 +151,7 @@ private:
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int m_histogramLateHoldoff;
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int m_histogramStroke;
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QRectF m_glHistogramRect;
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QRectF m_glHistogramRect2;
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QMatrix4x4 m_glHistogramMatrix;
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bool m_displayHistogram;
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bool m_displayChanged;
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@ -1244,13 +1244,7 @@ void GLSpectrum::paintGL()
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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m_program->bind();
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QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayTraceIntensity / 100.0f);
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QMatrix4x4 tsMatrix;
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tsMatrix.setToIdentity();
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//qDebug("GLSpectrum::paintGL: %f %f %f %f", m_glHistogramRect.x(), m_glHistogramRect.y(), m_glHistogramRect.width(), m_glHistogramRect.height());
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tsMatrix.translate(m_glHistogramRect2.x(), m_glHistogramRect2.y(), 0);
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//tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), m_glHistogramRect2.height() / m_powerRange, 1);
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tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), m_glHistogramRect2.height() / m_powerRange, 1);
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m_program->setUniformValue(m_matrixLoc, tsMatrix);
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m_program->setUniformValue(m_matrixLoc, m_glHistogramMatrix);
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m_program->setUniformValue(m_colorLoc, color);
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f->glEnable(GL_BLEND);
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f->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -1586,14 +1580,14 @@ void GLSpectrum::applyChanges()
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(float)histogramHeight / (float)height()
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);
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float width2 = (float) width() / 2.0f;
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float height2 = (float) height() / 2.0f;
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m_glHistogramRect2 = QRectF(
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-1.0f + ((float)leftMargin / width2),
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1.0f - ((float)histogramTop / height2),
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-1.0f + (((float) (width() - leftMargin - rightMargin)) / width2),
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1.0f - ((float)histogramHeight / height2)
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m_glHistogramMatrix.setToIdentity();
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m_glHistogramMatrix.translate(
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-1.0f + ((float)(2*leftMargin) / (float) width()),
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1.0f - ((float)(2*histogramTop) / (float) height())
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);
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m_glHistogramMatrix.scale(
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((float) 2 * (width() - leftMargin - rightMargin)) / ((float) width() * (float)(m_fftSize - 1)),
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((float) 2*histogramHeight / height()) / m_powerRange
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);
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m_frequencyScaleRect = QRect(
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