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New value dial color schemes: changed inter-wheel gap color
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895051098d
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@ -116,8 +116,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_foregroundColor = QColor(99, 128, 64); // 50% saturation 50% brightbess - shadow face color
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m_foregroundColor = QColor(99, 128, 64); // 50% saturation 50% brightbess - shadow face color
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m_secondaryForegroundColor = QColor(198, 255, 128); // 50% saturation - front face color
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m_secondaryForegroundColor = QColor(198, 255, 128); // 50% saturation - front face color
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m_highlightColor = QColor(169, 255, 64, 128); // 75% saturation - digit highlight overlay
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m_highlightColor = QColor(169, 255, 64, 128); // 75% saturation - digit highlight overlay
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m_boundaryColor = QColor(79, 115, 34); // 70% saturation 45% brightness - inter wheel boundary
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m_boundaryColor = QColor(32, 32, 32); // background 60% darkness - inter wheel gap
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m_boundaryAlphaColor = QColor(140, 255, 0, 32); // Base with alpha
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m_boundaryAlphaColor = QColor(140, 255, 0, 32); // Base with alpha - wheel edges
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break;
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break;
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case GrayGold: // Base 33 degrees hue 255,139,0
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case GrayGold: // Base 33 degrees hue 255,139,0
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(33, 33, 33))); // 59% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(33, 33, 33))); // 59% darkness
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@ -130,8 +130,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_foregroundColor = QColor(128, 98, 64); // 50% saturation 50% brightbess - shadow face color
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m_foregroundColor = QColor(128, 98, 64); // 50% saturation 50% brightbess - shadow face color
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m_secondaryForegroundColor = QColor(255, 197, 128); // 50% saturation - front face color
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m_secondaryForegroundColor = QColor(255, 197, 128); // 50% saturation - front face color
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m_highlightColor = QColor(255, 169, 64, 128); // 75% saturation - digit highlight overlay
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m_highlightColor = QColor(255, 169, 64, 128); // 75% saturation - digit highlight overlay
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m_boundaryColor = QColor(115, 79, 34); // 70% saturation 45% brightness - inter wheel boundary
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m_boundaryColor = QColor(32, 32, 32); // background 60% darkness - inter wheel gap
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m_boundaryAlphaColor = QColor(255, 39, 0, 32); // Base with alpha
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m_boundaryAlphaColor = QColor(255, 39, 0, 32); // Base with alpha - wheel edges
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break;
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break;
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case Normal:
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case Normal:
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default:
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default:
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