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OpenGL modernization: draw the max hold spectrum line in the new way
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@ -1122,6 +1122,7 @@ void GLSpectrum::paintGL()
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m_maxHold[i] = (j * m_powerRange) / 99.0 + m_referenceLevel;
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}
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
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@ -1132,7 +1133,6 @@ void GLSpectrum::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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#ifdef GL_DEPRECATED
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//glEnable(GL_LINE_SMOOTH);
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glBegin(GL_LINE_STRIP);
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for(int i = 0; i < m_fftSize; i++) {
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@ -1144,9 +1144,12 @@ void GLSpectrum::paintGL()
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glVertex2f(i, v);
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}
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glEnd();
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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#else
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{
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GLfloat q3[2*m_fftSize];
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Real bottom = -m_powerRange;
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for(int i = 0; i < m_fftSize; i++) {
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Real v = m_maxHold[i] - m_referenceLevel;
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@ -1157,21 +1160,11 @@ void GLSpectrum::paintGL()
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q3[2*i] = (Real) i;
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q3[2*i+1] = v;
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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QVector4D color(1.0f, 0.0f, 0.0f, (float) m_displayTraceIntensity / 100.0f);
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m_glShaderSimplePolyline.draw(m_glHistogramMatrix, color, q3, m_fftSize);
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}
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#endif
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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// paint current spectrum line on top of histogram
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