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NFM and DSD plugins: use double for base type of moving average. There was an overflow with float on high power signals (over ~5 dBm) preventing the squelch to close back

This commit is contained in:
f4exb 2017-01-15 17:03:32 +01:00
parent 38337f1333
commit 7e6ab8204b
3 changed files with 3 additions and 3 deletions

View File

@ -262,7 +262,7 @@ private:
bool m_squelchOpen;
Real m_lastArgument;
MovingAverage<Real> m_movingAverage;
MovingAverage<double> m_movingAverage;
Real m_magsq;
Real m_magsqSum;
Real m_magsqPeak;

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@ -207,7 +207,7 @@ private:
//Complex m_m1Sample;
//Complex m_m2Sample;
MagAGC m_AGC;
MovingAverage<Real> m_movingAverage;
MovingAverage<double> m_movingAverage;
AFSquelch m_afSquelch;
Real m_agcLevel; // AGC will aim to this level
Real m_agcFloor; // AGC will not go below this level

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@ -7,7 +7,7 @@
const PluginDescriptor NFMPlugin::m_pluginDescriptor = {
QString("NFM Demodulator"),
QString("2.5.0"),
QString("3.1.1"),
QString("(c) Edouard Griffiths, F4EXB"),
QString("https://github.com/f4exb/sdrangel"),
true,