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NFM demodulation without using atan and smooth squelch with AGC suppressing most clicks on low level signals and hiss on carrier tails. Only useful modulation comes through
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@ -80,6 +80,7 @@ Done since the fork
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- Added AM demod so now you can listen to air traffic!
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- Added the possibility to change the brightness and/or color of the grid.
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- Make the low cutoff frequency of the SSB filter variable so it can be used for CW also.
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- NFM demodulation without using atan and smooth squelch with AGC suppressing most clicks on low level signals and hiss on carrier tails. Only useful modulation comes through.
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=====
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To Do
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@ -18,26 +18,33 @@ public:
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m_squelch(false),
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m_fill(0),
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m_cutoff(0),
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m_clip(0),
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m_moving_average()
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{}
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SimpleAGC(int historySize, Real initial, Real cutoff) :
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SimpleAGC(int historySize, Real initial, Real cutoff=0, Real clip=0) :
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m_squelch(false),
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m_fill(initial),
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m_cutoff(cutoff),
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m_clip(clip),
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m_moving_average(historySize, initial)
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{}
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void resize(int historySize, Real initial, Real cutoff)
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void resize(int historySize, Real initial, Real cutoff=0, Real clip=0)
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{
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m_fill = initial;
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m_cutoff = cutoff;
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m_clip = clip;
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m_moving_average.resize(historySize, initial);
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}
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Real getValue()
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{
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if (m_moving_average.average() > m_clip) {
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return m_moving_average.average();
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} else {
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return m_clip;
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}
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}
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void feed(Real value)
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@ -60,10 +67,11 @@ public:
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}
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private:
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bool m_squelch;
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Real m_fill;
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Real m_cutoff;
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MovingAverage m_moving_average;
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bool m_squelch; // open for processing
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Real m_fill; // refill average at this level
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Real m_cutoff; // consider samples only above this level
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Real m_clip; // never go below this level
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MovingAverage m_moving_average; // Averaging engine. The stack length conditions the smoothness of AGC.
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};
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@ -43,6 +43,8 @@ NFMDemod::NFMDemod(AudioFifo* audioFifo, SampleSink* sampleSink) :
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m_audioBufferFill = 0;
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m_movingAverage.resize(16, 0);
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m_agcLevel = 0.003;
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m_AGC.resize(4096, m_agcLevel, 0, 0.1*m_agcLevel);
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}
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NFMDemod::~NFMDemod()
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@ -108,6 +110,9 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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if(m_squelchState > 0) {
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m_squelchState--;
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m_AGC.feed(abs(ci));
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ci *= (m_agcLevel / m_AGC.getValue());
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// demod
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/*
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Real argument = arg(ci);
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@ -115,9 +120,12 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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m_lastArgument = argument;
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*/
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/*
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// Original NFM
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Complex d = conj(m_m1Sample) * ci;
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Real demod = atan2(d.imag(), d.real());
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demod /= M_PI;
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*/
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/*
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Real argument1 = arg(ci);//atan2(ci.imag(), ci.real());
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@ -126,6 +134,14 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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m_lastSample = Complex(argument1, 0);
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*/
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// Alternative without atan - needs AGC
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// http://www.embedded.com/design/configurable-systems/4212086/DSP-Tricks--Frequency-demodulation-algorithms-
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Real ip = ci.real() - m_m2Sample.real();
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Real qp = ci.imag() - m_m2Sample.imag();
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Real h1 = m_m1Sample.real() * qp;
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Real h2 = m_m1Sample.imag() * ip;
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Real demod = (h1 - h2) * 10000;
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m_m2Sample = m_m1Sample;
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m_m1Sample = ci;
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@ -133,15 +149,18 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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demod = m_lowpass.filter(demod);
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/*
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if(demod < -1)
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demod = -1;
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else if(demod > 1)
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demod = 1;
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*/
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demod *= m_running.m_volume;
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sample = demod * 32700;
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} else {
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m_AGC.close();
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sample = 0;
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}
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@ -24,6 +24,7 @@
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#include "dsp/interpolator.h"
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#include "dsp/lowpass.h"
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#include "dsp/movingaverage.h"
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#include "dsp/agc.h"
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#include "audio/audiofifo.h"
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#include "util/message.h"
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@ -119,6 +120,9 @@ private:
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Complex m_m1Sample;
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Complex m_m2Sample;
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MovingAverage m_movingAverage;
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SimpleAGC m_AGC;
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Real m_agcLevel; // AGC will aim to this level
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Real m_agcFloor; // AGC will not go below this level
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AudioVector m_audioBuffer;
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uint m_audioBufferFill;
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