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OpenGL modernization: added class for shader sources

This commit is contained in:
f4exb 2016-03-01 21:32:41 +01:00
parent d975a0f12c
commit 8b800d8354
2 changed files with 70 additions and 0 deletions

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GUI_GLSHADERSOURCES_H_
#define INCLUDE_GUI_GLSHADERSOURCES_H_
#include <QString>
class GLShaderSources
{
public:
static const QString& getVertexShaderSourceSimple();
static const QString& getFragmentShaderSourceColored();
private:
static const QString m_vertexShaderSourceSimple;
static const QString m_fragmentShaderSourceColored;
};
#endif /* INCLUDE_GUI_GLSHADERSOURCES_H_ */

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include "gui/glshadersources.h"
const QString GLShaderSources::m_vertexShaderSourceSimple = QString(
"#version 150\n"
"uniform mat4 uMatrix;\n"
"in vec4 vertex\n"
"void main() {\n"
" gl_Position = uMatrix * vertex;\n"
"}\n"
);
const QString GLShaderSources::m_fragmentShaderSourceColored = QString(
"#version 150\n"
"uniform mediump vec4 uColour;\n"
"void main() {\n"
" gl_FragColor = uColour;\n"
"}\n"
);