mirror of
https://github.com/f4exb/sdrangel.git
synced 2026-06-02 14:04:46 -04:00
Move to Open GL ES: replace glBegin/glEnd seqiences
This commit is contained in:
+457
-5
@@ -1,4 +1,3 @@
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#include "util/gleshelp.h"
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#include <QPainter>
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#include <QMouseEvent>
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#include "gui/glscope.h"
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@@ -256,12 +255,28 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glEnd();
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#else
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{
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GLfloat q3[] {
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1, 1,
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0, 1,
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0, 0,
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1, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glDisable(GL_BLEND);
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// paint grid
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@@ -277,6 +292,7 @@ void GLScope::paintGL()
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}
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// Horizontal Y1
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tickList = &m_y1Scale.getTickList();
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#ifdef GL_DEPRECATED
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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@@ -289,9 +305,34 @@ void GLScope::paintGL()
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}
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}
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}
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#else
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{
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float y = 1 - (tick->pos / m_y1Scale.getSize());
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q3[4*effectiveTicks] = 0;
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q3[4*effectiveTicks+1] = y;
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q3[4*effectiveTicks+2] = 1;
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q3[4*effectiveTicks+3] = y;
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effectiveTicks++;
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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// Vertical X1
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glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
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tickList = &m_x1Scale.getTickList();
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#ifdef GL_DEPRECATED
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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@@ -304,6 +345,30 @@ void GLScope::paintGL()
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}
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}
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}
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#else
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{
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float x = tick->pos / m_x1Scale.getSize();
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q3[4*effectiveTicks] = x;
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q3[4*effectiveTicks+1] = 0;
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q3[4*effectiveTicks+2] = x;
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q3[4*effectiveTicks+3] = 1;
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effectiveTicks++;
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glPopMatrix();
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// paint left #1 scale
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@@ -316,6 +381,7 @@ void GLScope::paintGL()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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@@ -326,6 +392,29 @@ void GLScope::paintGL()
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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#else
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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@@ -339,6 +428,7 @@ void GLScope::paintGL()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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@@ -349,6 +439,29 @@ void GLScope::paintGL()
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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#else
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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@@ -366,11 +479,12 @@ void GLScope::paintGL()
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.4);
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glBegin(GL_LINE_LOOP);
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float posLimit = 1.0 / m_amp1;
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float negLimit = -1.0 / m_amp1;
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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if ((m_triggerChannel == ScopeVis::TriggerChannelI)
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|| (m_triggerChannel == ScopeVis::TriggerMagLin)
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|| (m_triggerChannel == ScopeVis::TriggerMagDb))
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@@ -383,6 +497,25 @@ void GLScope::paintGL()
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}
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glEnd();
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#else
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if ((m_triggerChannel == ScopeVis::TriggerChannelI)
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|| (m_triggerChannel == ScopeVis::TriggerMagLin)
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|| (m_triggerChannel == ScopeVis::TriggerMagDb))
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{
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if ((m_triggerLevelDis1 > negLimit) && (m_triggerLevelDis1 < posLimit))
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{
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GLfloat q3[] {
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0, m_triggerLevelDis1,
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1, m_triggerLevelDis1
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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}
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#endif
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@@ -405,6 +538,7 @@ void GLScope::paintGL()
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float posLimit = 1.0 / m_amp1;
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float negLimit = -1.0 / m_amp1;
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_STRIP);
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for(int i = start; i < end; i++)
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@@ -438,7 +572,48 @@ void GLScope::paintGL()
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m_nbPow = end - start;
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glEnd();
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#else
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{
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GLfloat q3[2*(end -start)];
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for (int i = start; i < end; i++)
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{
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float v = (*m_displayTrace)[i].real();
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if(v > posLimit)
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v = posLimit;
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else if(v < negLimit)
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v = negLimit;
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q3[2*i] = i - start;
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q3[2*i + 1] = v;
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if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha))
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{
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if (i == start)
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{
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m_maxPow = m_powTrace[i];
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m_sumPow = m_powTrace[i];
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}
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else
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{
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if (m_powTrace[i] > m_maxPow)
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{
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m_maxPow = m_powTrace[i];
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}
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m_sumPow += m_powTrace[i];
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableClientState(GL_VERTEX_ARRAY);
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m_nbPow = end - start;
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}
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#endif
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@@ -472,6 +647,7 @@ void GLScope::paintGL()
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float posLimit = 1.0 / m_amp2;
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float negLimit = -1.0 / m_amp2;
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_STRIP);
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for(int i = start; i < end; i++)
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@@ -485,6 +661,27 @@ void GLScope::paintGL()
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}
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glEnd();
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#else
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{
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GLfloat q3[2*(end - start)];
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for(int i = start; i < end; i++)
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{
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float v = (*m_displayTrace)[i].imag();
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if(v > posLimit)
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v = posLimit;
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else if(v < negLimit)
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v = negLimit;
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q3[2*i] = i - start;
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q3[2*i + 1] = v;
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glPopMatrix();
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}
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@@ -501,6 +698,7 @@ void GLScope::paintGL()
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glColor4f(0.25f, 1, 1, m_displayGridIntensity / 100.0);
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// Horizontal Y2
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tickList = &m_y2Scale.getTickList();
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#ifdef GL_DEPRECATED
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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@@ -513,6 +711,30 @@ void GLScope::paintGL()
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}
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}
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}
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#else
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{
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float y = 1 - (tick->pos / m_y2Scale.getSize());
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q3[4*effectiveTicks] = 0;
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q3[4*effectiveTicks+1] = y;
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q3[4*effectiveTicks+2] = 1;
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q3[4*effectiveTicks+3] = y;
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effectiveTicks++;
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glPopMatrix();
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// Paint secondary scale
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@@ -525,6 +747,7 @@ void GLScope::paintGL()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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@@ -535,6 +758,29 @@ void GLScope::paintGL()
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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#else
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
|
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1, 0,
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0, 0
|
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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}
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@@ -552,12 +798,28 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glEnd();
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#else
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{
|
||||
GLfloat q3[] {
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1, 1,
|
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0, 1,
|
||||
0, 0,
|
||||
1, 0
|
||||
};
|
||||
|
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glEnableClientState(GL_VERTEX_ARRAY);
|
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
|
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glDisableClientState(GL_VERTEX_ARRAY);
|
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}
|
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#endif
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glDisable(GL_BLEND);
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||||
|
||||
// paint grid
|
||||
@@ -569,6 +831,7 @@ void GLScope::paintGL()
|
||||
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
|
||||
// Horizontal Y2
|
||||
tickList = &m_y2Scale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@@ -581,8 +844,33 @@ void GLScope::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float y = 1 - (tick->pos / m_y2Scale.getSize());
|
||||
q3[4*effectiveTicks] = 0;
|
||||
q3[4*effectiveTicks+1] = y;
|
||||
q3[4*effectiveTicks+2] = 1;
|
||||
q3[4*effectiveTicks+3] = y;
|
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effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
glEnableClientState(GL_VERTEX_ARRAY);
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||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
// Vertical X2
|
||||
tickList = &m_x2Scale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@@ -595,6 +883,30 @@ void GLScope::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float x = tick->pos / m_x2Scale.getSize();
|
||||
q3[4*effectiveTicks] = x;
|
||||
q3[4*effectiveTicks+1] = 0;
|
||||
q3[4*effectiveTicks+2] = x;
|
||||
q3[4*effectiveTicks+3] = 1;
|
||||
effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
|
||||
// paint left #2 scale
|
||||
@@ -607,6 +919,7 @@ void GLScope::paintGL()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@@ -617,6 +930,29 @@ void GLScope::paintGL()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glPopMatrix();
|
||||
|
||||
@@ -630,6 +966,7 @@ void GLScope::paintGL()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@@ -640,6 +977,29 @@ void GLScope::paintGL()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glPopMatrix();
|
||||
|
||||
@@ -654,11 +1014,12 @@ void GLScope::paintGL()
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(0, 1, 0, 0.4);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
|
||||
@@ -669,8 +1030,26 @@ void GLScope::paintGL()
|
||||
glVertex2f(1, m_triggerLevelDis2);
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
#else
|
||||
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
|
||||
{
|
||||
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0, m_triggerLevelDis2,
|
||||
1, m_triggerLevelDis2
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
@@ -693,6 +1072,7 @@ void GLScope::paintGL()
|
||||
if(end - start < 2)
|
||||
start--;
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
for(int i = start; i < end; i++)
|
||||
@@ -711,6 +1091,32 @@ void GLScope::paintGL()
|
||||
}
|
||||
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[2*(end - start)];
|
||||
|
||||
for(int i = start; i < end; i++)
|
||||
{
|
||||
float x = (*m_displayTrace)[i].real() * m_amp1;
|
||||
float y = (*m_displayTrace)[i].imag() * m_amp2;
|
||||
if(x > 1.0f)
|
||||
x = 1.0f;
|
||||
else if(x < -1.0f)
|
||||
x = -1.0f;
|
||||
if(y > 1.0f)
|
||||
y = 1.0f;
|
||||
else if(y < -1.0f)
|
||||
y = -1.0f;
|
||||
q3[2*i] = x;
|
||||
q3[2*i+1] = y;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
}
|
||||
else
|
||||
@@ -729,6 +1135,7 @@ void GLScope::paintGL()
|
||||
start--;
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for(int i = start; i < end; i++) {
|
||||
float v = (*m_displayTrace)[i].imag();
|
||||
@@ -739,6 +1146,27 @@ void GLScope::paintGL()
|
||||
glVertex2f(i - start, v);
|
||||
}
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[2*(end - start)];
|
||||
|
||||
for(int i = start; i < end; i++) {
|
||||
float v = (*m_displayTrace)[i].imag();
|
||||
if(v > posLimit)
|
||||
v = posLimit;
|
||||
else if(v < negLimit)
|
||||
v = negLimit;
|
||||
|
||||
q3[2*i] = i - start;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
@@ -1004,6 +1432,7 @@ void GLScope::drawPowerOverlay()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@@ -1014,6 +1443,29 @@ void GLScope::drawPowerOverlay()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
Reference in New Issue
Block a user