mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-12-18 07:35:47 -05:00
Move to Open GL ES: replace glBegin/glEnd seqiences
This commit is contained in:
parent
6a20810f3d
commit
8d43ead373
@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.0.2)
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cmake_minimum_required(VERSION 3.1.0)
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cmake_policy(SET CMP0043 OLD)
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# use, i.e. don't skip the full RPATH for the build tree
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@ -307,6 +307,7 @@ if(FFTW3F_FOUND)
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endif(FFTW3F_FOUND)
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set_target_properties(sdrbase PROPERTIES DEFINE_SYMBOL "sdrangel_EXPORTS")
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target_compile_features(sdrbase PRIVATE cxx_generalized_initializers) # cmake >= 3.1.0
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qt5_use_modules(sdrbase Core Widgets OpenGL Multimedia)
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@ -84,7 +84,7 @@
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<item>
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string><html><head/><body><p>Version 1.1.2 - Copyright (C) 2015-2016 Edouard Griffiths, F4EXB. </p><p>Code at <a href="https://github.com/f4exb/sdrangel"><span style=" text-decoration: underline; color:#0000ff;">https://github.com/f4exb/sdrangel</span></a> This is a complete redesign from RTL-SDRangelove at <a href="https://github.com/hexameron/rtl-sdrangelove"><span style=" text-decoration: underline; color:#0000ff;">https://github.com/hexameron/rtl-sdrangelove</span></a></p><p>Many thanks to the original developers:</p><p>The osmocom developer team - especially horizon, Hoernchen &amp; tnt.</p><p>Christian Daniel from maintech GmbH.</p><p>John Greb (hexameron) for the contributions in RTL-SDRangelove</p><p>The following rules apply to the SDRangel main application and libsdrbase:<br/>This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <a href="http://www.gnu.org/licenses/"><span style=" text-decoration: underline; color:#0000ff;">http://www.gnu.org/licenses/</span></a>.</p><p>For the license of installed plugins, look into the plugin list.</p></body></html></string>
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<string><html><head/><body><p>Version 1.1.3 - Copyright (C) 2015-2016 Edouard Griffiths, F4EXB. </p><p>Code at <a href="https://github.com/f4exb/sdrangel"><span style=" text-decoration: underline; color:#0000ff;">https://github.com/f4exb/sdrangel</span></a> This is a complete redesign from RTL-SDRangelove at <a href="https://github.com/hexameron/rtl-sdrangelove"><span style=" text-decoration: underline; color:#0000ff;">https://github.com/hexameron/rtl-sdrangelove</span></a></p><p>Many thanks to the original developers:</p><p>The osmocom developer team - especially horizon, Hoernchen &amp; tnt.</p><p>Christian Daniel from maintech GmbH.</p><p>John Greb (hexameron) for the contributions in RTL-SDRangelove</p><p>The following rules apply to the SDRangel main application and libsdrbase:<br/>This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <a href="http://www.gnu.org/licenses/"><span style=" text-decoration: underline; color:#0000ff;">http://www.gnu.org/licenses/</span></a>.</p><p>For the license of installed plugins, look into the plugin list.</p></body></html></string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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@ -1,4 +1,3 @@
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#include "util/gleshelp.h"
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#include <QPainter>
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#include <QMouseEvent>
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#include "gui/glscope.h"
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@ -256,12 +255,28 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glEnd();
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#else
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{
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GLfloat q3[] {
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1, 1,
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0, 1,
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0, 0,
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1, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glDisable(GL_BLEND);
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// paint grid
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@ -277,6 +292,7 @@ void GLScope::paintGL()
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}
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// Horizontal Y1
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tickList = &m_y1Scale.getTickList();
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#ifdef GL_DEPRECATED
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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@ -289,9 +305,34 @@ void GLScope::paintGL()
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}
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}
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}
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#else
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{
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float y = 1 - (tick->pos / m_y1Scale.getSize());
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q3[4*effectiveTicks] = 0;
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q3[4*effectiveTicks+1] = y;
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q3[4*effectiveTicks+2] = 1;
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q3[4*effectiveTicks+3] = y;
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effectiveTicks++;
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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// Vertical X1
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glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
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tickList = &m_x1Scale.getTickList();
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#ifdef GL_DEPRECATED
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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@ -304,6 +345,30 @@ void GLScope::paintGL()
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}
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}
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}
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#else
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{
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float x = tick->pos / m_x1Scale.getSize();
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q3[4*effectiveTicks] = x;
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q3[4*effectiveTicks+1] = 0;
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q3[4*effectiveTicks+2] = x;
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q3[4*effectiveTicks+3] = 1;
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effectiveTicks++;
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glPopMatrix();
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// paint left #1 scale
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@ -316,6 +381,7 @@ void GLScope::paintGL()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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@ -326,6 +392,29 @@ void GLScope::paintGL()
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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#else
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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@ -339,6 +428,7 @@ void GLScope::paintGL()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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@ -349,6 +439,29 @@ void GLScope::paintGL()
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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#else
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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@ -366,11 +479,12 @@ void GLScope::paintGL()
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.4);
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glBegin(GL_LINE_LOOP);
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float posLimit = 1.0 / m_amp1;
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float negLimit = -1.0 / m_amp1;
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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if ((m_triggerChannel == ScopeVis::TriggerChannelI)
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|| (m_triggerChannel == ScopeVis::TriggerMagLin)
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|| (m_triggerChannel == ScopeVis::TriggerMagDb))
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@ -383,6 +497,25 @@ void GLScope::paintGL()
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}
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glEnd();
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#else
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if ((m_triggerChannel == ScopeVis::TriggerChannelI)
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|| (m_triggerChannel == ScopeVis::TriggerMagLin)
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|| (m_triggerChannel == ScopeVis::TriggerMagDb))
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{
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if ((m_triggerLevelDis1 > negLimit) && (m_triggerLevelDis1 < posLimit))
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{
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GLfloat q3[] {
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0, m_triggerLevelDis1,
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1, m_triggerLevelDis1
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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}
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#endif
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@ -405,6 +538,7 @@ void GLScope::paintGL()
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float posLimit = 1.0 / m_amp1;
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float negLimit = -1.0 / m_amp1;
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_STRIP);
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for(int i = start; i < end; i++)
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@ -438,7 +572,48 @@ void GLScope::paintGL()
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m_nbPow = end - start;
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glEnd();
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#else
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{
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GLfloat q3[2*(end -start)];
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for (int i = start; i < end; i++)
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{
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float v = (*m_displayTrace)[i].real();
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if(v > posLimit)
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v = posLimit;
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else if(v < negLimit)
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v = negLimit;
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q3[2*i] = i - start;
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q3[2*i + 1] = v;
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if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha))
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{
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if (i == start)
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{
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m_maxPow = m_powTrace[i];
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m_sumPow = m_powTrace[i];
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}
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else
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{
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if (m_powTrace[i] > m_maxPow)
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{
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m_maxPow = m_powTrace[i];
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}
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m_sumPow += m_powTrace[i];
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableClientState(GL_VERTEX_ARRAY);
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m_nbPow = end - start;
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}
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#endif
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@ -472,6 +647,7 @@ void GLScope::paintGL()
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float posLimit = 1.0 / m_amp2;
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float negLimit = -1.0 / m_amp2;
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_STRIP);
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for(int i = start; i < end; i++)
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@ -485,6 +661,27 @@ void GLScope::paintGL()
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}
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glEnd();
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#else
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{
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GLfloat q3[2*(end - start)];
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for(int i = start; i < end; i++)
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{
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float v = (*m_displayTrace)[i].imag();
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if(v > posLimit)
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v = posLimit;
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else if(v < negLimit)
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v = negLimit;
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q3[2*i] = i - start;
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q3[2*i + 1] = v;
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glPopMatrix();
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}
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@ -501,6 +698,7 @@ void GLScope::paintGL()
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glColor4f(0.25f, 1, 1, m_displayGridIntensity / 100.0);
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// Horizontal Y2
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tickList = &m_y2Scale.getTickList();
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#ifdef GL_DEPRECATED
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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@ -513,6 +711,30 @@ void GLScope::paintGL()
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}
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}
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}
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#else
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{
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float y = 1 - (tick->pos / m_y2Scale.getSize());
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q3[4*effectiveTicks] = 0;
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q3[4*effectiveTicks+1] = y;
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q3[4*effectiveTicks+2] = 1;
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q3[4*effectiveTicks+3] = y;
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effectiveTicks++;
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}
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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#endif
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glPopMatrix();
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// Paint secondary scale
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@ -525,6 +747,7 @@ void GLScope::paintGL()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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@ -535,6 +758,29 @@ void GLScope::paintGL()
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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#else
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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}
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@ -552,12 +798,28 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(1, 1);
|
||||
glVertex2f(0, 1);
|
||||
glVertex2f(0, 0);
|
||||
glVertex2f(1, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
1, 1,
|
||||
0, 1,
|
||||
0, 0,
|
||||
1, 0
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
// paint grid
|
||||
@ -569,6 +831,7 @@ void GLScope::paintGL()
|
||||
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
|
||||
// Horizontal Y2
|
||||
tickList = &m_y2Scale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@ -581,8 +844,33 @@ void GLScope::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float y = 1 - (tick->pos / m_y2Scale.getSize());
|
||||
q3[4*effectiveTicks] = 0;
|
||||
q3[4*effectiveTicks+1] = y;
|
||||
q3[4*effectiveTicks+2] = 1;
|
||||
q3[4*effectiveTicks+3] = y;
|
||||
effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
// Vertical X2
|
||||
tickList = &m_x2Scale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@ -595,6 +883,30 @@ void GLScope::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float x = tick->pos / m_x2Scale.getSize();
|
||||
q3[4*effectiveTicks] = x;
|
||||
q3[4*effectiveTicks+1] = 0;
|
||||
q3[4*effectiveTicks+2] = x;
|
||||
q3[4*effectiveTicks+3] = 1;
|
||||
effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
|
||||
// paint left #2 scale
|
||||
@ -607,6 +919,7 @@ void GLScope::paintGL()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@ -617,6 +930,29 @@ void GLScope::paintGL()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glPopMatrix();
|
||||
|
||||
@ -630,6 +966,7 @@ void GLScope::paintGL()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@ -640,6 +977,29 @@ void GLScope::paintGL()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glPopMatrix();
|
||||
|
||||
@ -654,11 +1014,12 @@ void GLScope::paintGL()
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(0, 1, 0, 0.4);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
|
||||
@ -669,8 +1030,26 @@ void GLScope::paintGL()
|
||||
glVertex2f(1, m_triggerLevelDis2);
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
#else
|
||||
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
|
||||
{
|
||||
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0, m_triggerLevelDis2,
|
||||
1, m_triggerLevelDis2
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -693,6 +1072,7 @@ void GLScope::paintGL()
|
||||
if(end - start < 2)
|
||||
start--;
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
for(int i = start; i < end; i++)
|
||||
@ -711,6 +1091,32 @@ void GLScope::paintGL()
|
||||
}
|
||||
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[2*(end - start)];
|
||||
|
||||
for(int i = start; i < end; i++)
|
||||
{
|
||||
float x = (*m_displayTrace)[i].real() * m_amp1;
|
||||
float y = (*m_displayTrace)[i].imag() * m_amp2;
|
||||
if(x > 1.0f)
|
||||
x = 1.0f;
|
||||
else if(x < -1.0f)
|
||||
x = -1.0f;
|
||||
if(y > 1.0f)
|
||||
y = 1.0f;
|
||||
else if(y < -1.0f)
|
||||
y = -1.0f;
|
||||
q3[2*i] = x;
|
||||
q3[2*i+1] = y;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
}
|
||||
else
|
||||
@ -729,6 +1135,7 @@ void GLScope::paintGL()
|
||||
start--;
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for(int i = start; i < end; i++) {
|
||||
float v = (*m_displayTrace)[i].imag();
|
||||
@ -739,6 +1146,27 @@ void GLScope::paintGL()
|
||||
glVertex2f(i - start, v);
|
||||
}
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[2*(end - start)];
|
||||
|
||||
for(int i = start; i < end; i++) {
|
||||
float v = (*m_displayTrace)[i].imag();
|
||||
if(v > posLimit)
|
||||
v = posLimit;
|
||||
else if(v < negLimit)
|
||||
v = negLimit;
|
||||
|
||||
q3[2*i] = i - start;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -1004,6 +1432,7 @@ void GLScope::drawPowerOverlay()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@ -1014,6 +1443,29 @@ void GLScope::drawPowerOverlay()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
|
@ -19,7 +19,6 @@
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
#include "util/gleshelp.h"
|
||||
#include <QMouseEvent>
|
||||
#include "gui/glspectrum.h"
|
||||
|
||||
@ -542,6 +541,7 @@ void GLSpectrum::paintGL()
|
||||
float prop_y = m_waterfallTexturePos / (m_waterfallTextureHeight - 1.0);
|
||||
float off = 1.0 / (m_waterfallTextureHeight - 1.0);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, prop_y + 1 - off);
|
||||
glVertex2f(0, m_invertedWaterfall ? 0 : 1);
|
||||
@ -552,8 +552,30 @@ void GLSpectrum::paintGL()
|
||||
glTexCoord2f(0, prop_y);
|
||||
glVertex2f(0, m_invertedWaterfall ? 1 : 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, m_invertedWaterfall ? 0.0f : 1.0f,
|
||||
1, m_invertedWaterfall ? 0.0f : 1.0f,
|
||||
1, m_invertedWaterfall ? 1.0f : 0.0f,
|
||||
0, m_invertedWaterfall ? 1.0f : 0.0f
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, prop_y + 1 - off,
|
||||
1, prop_y + 1 - off,
|
||||
1, prop_y,
|
||||
0, prop_y
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
// paint channels
|
||||
if(m_mouseInside) {
|
||||
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
|
||||
@ -565,12 +587,28 @@ void GLSpectrum::paintGL()
|
||||
glPushMatrix();
|
||||
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
|
||||
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(0, 0);
|
||||
glVertex2f(1, 0);
|
||||
glVertex2f(1, 1);
|
||||
glVertex2f(0, 1);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -582,12 +620,28 @@ void GLSpectrum::paintGL()
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1, 1, 1, 0.5);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(1, 1);
|
||||
glVertex2f(0, 1);
|
||||
glVertex2f(0, 0);
|
||||
glVertex2f(1, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
1, 1,
|
||||
0, 1,
|
||||
0, 0,
|
||||
1, 0
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glPopMatrix();
|
||||
@ -621,6 +675,7 @@ void GLSpectrum::paintGL()
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_fftSize, 100, GL_RGBA, GL_UNSIGNED_BYTE, m_histogramBuffer->scanLine(0));
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
@ -631,6 +686,29 @@ void GLSpectrum::paintGL()
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
@ -646,12 +724,28 @@ void GLSpectrum::paintGL()
|
||||
glPushMatrix();
|
||||
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
|
||||
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(0, 0);
|
||||
glVertex2f(1, 0);
|
||||
glVertex2f(1, 1);
|
||||
glVertex2f(0, 1);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
@ -665,10 +759,24 @@ void GLSpectrum::paintGL()
|
||||
glPushMatrix();
|
||||
glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
|
||||
glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(0.5, 0);
|
||||
glVertex2f(0.5, 1);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0.5, 0,
|
||||
0.5, 1
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
@ -679,12 +787,28 @@ void GLSpectrum::paintGL()
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1, 1, 1, 0.5);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(1, 1);
|
||||
glVertex2f(0, 1);
|
||||
glVertex2f(0, 0);
|
||||
glVertex2f(1, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
1, 1,
|
||||
0, 1,
|
||||
0, 0,
|
||||
1, 0
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -701,6 +825,7 @@ void GLSpectrum::paintGL()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@ -711,6 +836,29 @@ void GLSpectrum::paintGL()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
@ -730,6 +878,7 @@ void GLSpectrum::paintGL()
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
@ -740,6 +889,29 @@ void GLSpectrum::paintGL()
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
GLfloat tex1[] = {
|
||||
0, 1,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
@ -759,12 +931,28 @@ void GLSpectrum::paintGL()
|
||||
glPushMatrix();
|
||||
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
|
||||
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(0, 0);
|
||||
glVertex2f(1, 0);
|
||||
glVertex2f(1, 0.5);
|
||||
glVertex2f(0, 0.5);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 0.5,
|
||||
0, 0.5
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -779,10 +967,24 @@ void GLSpectrum::paintGL()
|
||||
glPushMatrix();
|
||||
glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
|
||||
glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(0.5, 0);
|
||||
glVertex2f(0.5, 1);
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0.5, 0,
|
||||
0.5, 1
|
||||
};
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
@ -810,12 +1012,15 @@ void GLSpectrum::paintGL()
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
|
||||
glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
|
||||
|
||||
Real bottom = -m_powerRange;
|
||||
glColor4f(1, 0, 0, m_displayTraceIntensity / 100.0);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1, 0, 0, m_displayTraceIntensity / 100.0);
|
||||
Real bottom = -m_powerRange;
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for(int i = 0; i < m_fftSize; i++) {
|
||||
Real v = m_maxHold[i] - m_referenceLevel;
|
||||
@ -826,6 +1031,26 @@ void GLSpectrum::paintGL()
|
||||
glVertex2f(i, v);
|
||||
}
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[2*m_fftSize];
|
||||
|
||||
for(int i = 0; i < m_fftSize; i++) {
|
||||
Real v = m_maxHold[i] - m_referenceLevel;
|
||||
if(v > 0)
|
||||
v = 0;
|
||||
else if(v < bottom)
|
||||
v = bottom;
|
||||
q3[2*i] = (Real) i;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -835,12 +1060,15 @@ void GLSpectrum::paintGL()
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
|
||||
glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0); // intense yellow
|
||||
Real bottom = -m_powerRange;
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for(int i = 0; i < m_fftSize; i++) {
|
||||
Real v = (*m_currentSpectrum)[i] - m_referenceLevel;
|
||||
@ -851,6 +1079,26 @@ void GLSpectrum::paintGL()
|
||||
glVertex2f(i, v);
|
||||
}
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[2*m_fftSize];
|
||||
|
||||
for(int i = 0; i < m_fftSize; i++) {
|
||||
Real v = (*m_currentSpectrum)[i] - m_referenceLevel;
|
||||
if(v > 0)
|
||||
v = 0;
|
||||
else if(v < bottom)
|
||||
v = bottom;
|
||||
q3[2*i] = (Real) i;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -871,6 +1119,7 @@ void GLSpectrum::paintGL()
|
||||
const ScaleEngine::Tick* tick;
|
||||
|
||||
tickList = &m_timeScale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@ -883,8 +1132,32 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float y = tick->pos / m_timeScale.getSize();
|
||||
q3[4*effectiveTicks] = 0;
|
||||
q3[4*effectiveTicks+1] = y;
|
||||
q3[4*effectiveTicks+2] = 1;
|
||||
q3[4*effectiveTicks+3] = y;
|
||||
effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
tickList = &m_frequencyScale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@ -897,6 +1170,30 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float x = tick->pos / m_frequencyScale.getSize();
|
||||
q3[4*effectiveTicks] = x;
|
||||
q3[4*effectiveTicks+1] = 0;
|
||||
q3[4*effectiveTicks+2] = x;
|
||||
q3[4*effectiveTicks+3] = 1;
|
||||
effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
@ -916,6 +1213,7 @@ void GLSpectrum::paintGL()
|
||||
const ScaleEngine::Tick* tick;
|
||||
|
||||
tickList = &m_powerScale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@ -928,8 +1226,32 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float y = tick->pos / m_powerScale.getSize();
|
||||
q3[4*effectiveTicks] = 0;
|
||||
q3[4*effectiveTicks+1] = 1-y;
|
||||
q3[4*effectiveTicks+2] = 1;
|
||||
q3[4*effectiveTicks+3] = 1-y;
|
||||
effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
tickList = &m_frequencyScale.getTickList();
|
||||
#ifdef GL_DEPRECATED
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
@ -942,7 +1264,30 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float x = tick->pos / m_frequencyScale.getSize();
|
||||
q3[4*effectiveTicks] = x;
|
||||
q3[4*effectiveTicks+1] = 0;
|
||||
q3[4*effectiveTicks+2] = x;
|
||||
q3[4*effectiveTicks+3] = 1;
|
||||
effectiveTicks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user