BladeRF input: changed placement of input object creation in the GUI

This commit is contained in:
f4exb 2017-04-13 20:32:10 +02:00
parent 5971c8a7ee
commit 922ee518b7
1 changed files with 3 additions and 3 deletions

View File

@ -38,6 +38,9 @@ BladerfInputGui::BladerfInputGui(DeviceSourceAPI *deviceAPI, QWidget* parent) :
m_sampleRate(0),
m_lastEngineState((DSPDeviceSourceEngine::State)-1)
{
m_sampleSource = new BladerfInput(m_deviceAPI);
m_deviceAPI->setSource(m_sampleSource);
ui->setupUi(this);
ui->centerFrequency->setColorMapper(ColorMapper(ColorMapper::ReverseGold));
ui->centerFrequency->setValueRange(7, BLADERF_FREQUENCY_MIN_XB200/1000, BLADERF_FREQUENCY_MAX/1000);
@ -58,9 +61,6 @@ BladerfInputGui::BladerfInputGui(DeviceSourceAPI *deviceAPI, QWidget* parent) :
displaySettings();
m_sampleSource = new BladerfInput(m_deviceAPI);
m_deviceAPI->setSource(m_sampleSource);
char recFileNameCStr[30];
sprintf(recFileNameCStr, "test_%d.sdriq", m_deviceAPI->getDeviceUID());
m_fileSink = new FileRecord(std::string(recFileNameCStr));