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New scope: polar display: optimization
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534b2ed0cf
commit
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@ -829,7 +829,13 @@ void GLScopeNG::paintGL()
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GLfloat q3[2*(end - start)];
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GLfloat q3[2*(end - start)];
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const float *trace0 = (*m_traces)[0];
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const float *trace0 = (*m_traces)[0];
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//memcpy(q3, &(trace0[1]), (2*(end - start) - 1)*sizeof(float)); // copy X values
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memcpy(q3, &(trace0[1]), (2*(end - start) - 1)*sizeof(float)); // copy X values
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// for(int i = start; i < end; i++)
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// {
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// float x = trace0[2*(i-start)+1];
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// q3[2*(i-start)] = x;
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// }
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for (int i = 1; i < m_traces->size(); i++)
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for (int i = 1; i < m_traces->size(); i++)
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{
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{
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@ -838,17 +844,7 @@ void GLScopeNG::paintGL()
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for(int i = start; i < end; i++)
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for(int i = start; i < end; i++)
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{
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{
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float x = trace0[2*(i-start)+1];
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float y = trace[2*(i-start)+1];
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float y = trace[2*(i-start)+1];
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if(x > 1.0f)
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x = 1.0f;
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else if(x < -1.0f)
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x = -1.0f;
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if(y > 1.0f)
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y = 1.0f;
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else if(y < -1.0f)
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y = -1.0f;
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q3[2*(i-start)] = x;
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q3[2*(i-start)+1] = y;
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q3[2*(i-start)+1] = y;
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}
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}
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