Removed anti-aliasing on spectrum and scope traces

This commit is contained in:
Edouard Griffiths 2015-10-19 23:40:17 +02:00
parent 969d471714
commit 941b1a807a
2 changed files with 16 additions and 16 deletions

View File

@ -331,7 +331,7 @@ void GLScope::paintGL()
glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
@ -355,7 +355,7 @@ void GLScope::paintGL()
}
glEnd();
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
@ -366,7 +366,7 @@ void GLScope::paintGL()
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
@ -385,7 +385,7 @@ void GLScope::paintGL()
glVertex2f(i - start, v);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
@ -405,7 +405,7 @@ void GLScope::paintGL()
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
@ -416,7 +416,7 @@ void GLScope::paintGL()
glVertex2f(x, negLimit);
glEnd();
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
}
@ -548,7 +548,7 @@ void GLScope::paintGL()
glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
@ -561,7 +561,7 @@ void GLScope::paintGL()
glVertex2f(0, m_triggerLevelLow);
glVertex2f(1, m_triggerLevelLow);
glEnd();*/
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
@ -572,7 +572,7 @@ void GLScope::paintGL()
glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
@ -591,7 +591,7 @@ void GLScope::paintGL()
glVertex2f(i - start, v);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
@ -610,7 +610,7 @@ void GLScope::paintGL()
glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
@ -621,7 +621,7 @@ void GLScope::paintGL()
glVertex2f(x, negLimit);
glEnd();
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
}

View File

@ -810,7 +810,7 @@ void GLSpectrum::paintGL()
glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 0, 0, m_displayTraceIntensity / 100.0);
Real bottom = -m_powerRange;
@ -824,7 +824,7 @@ void GLSpectrum::paintGL()
glVertex2f(i, v);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
@ -835,7 +835,7 @@ void GLSpectrum::paintGL()
glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0); // intense yellow
Real bottom = -m_powerRange;
@ -849,7 +849,7 @@ void GLSpectrum::paintGL()
glVertex2f(i, v);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}