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https://github.com/f4exb/sdrangel.git
synced 2024-11-29 19:28:47 -05:00
Removed anti-aliasing on spectrum and scope traces
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parent
969d471714
commit
941b1a807a
@ -331,7 +331,7 @@ void GLScope::paintGL()
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glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glBegin(GL_LINE_LOOP);
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@ -355,7 +355,7 @@ void GLScope::paintGL()
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@ -366,7 +366,7 @@ void GLScope::paintGL()
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glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
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int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
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@ -385,7 +385,7 @@ void GLScope::paintGL()
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glVertex2f(i - start, v);
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@ -405,7 +405,7 @@ void GLScope::paintGL()
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glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glBegin(GL_LINE_LOOP);
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@ -416,7 +416,7 @@ void GLScope::paintGL()
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glVertex2f(x, negLimit);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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}
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@ -548,7 +548,7 @@ void GLScope::paintGL()
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glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glBegin(GL_LINE_LOOP);
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@ -561,7 +561,7 @@ void GLScope::paintGL()
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glVertex2f(0, m_triggerLevelLow);
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glVertex2f(1, m_triggerLevelLow);
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glEnd();*/
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@ -572,7 +572,7 @@ void GLScope::paintGL()
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glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
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int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
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@ -591,7 +591,7 @@ void GLScope::paintGL()
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glVertex2f(i - start, v);
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@ -610,7 +610,7 @@ void GLScope::paintGL()
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glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glBegin(GL_LINE_LOOP);
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@ -621,7 +621,7 @@ void GLScope::paintGL()
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glVertex2f(x, negLimit);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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}
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@ -810,7 +810,7 @@ void GLSpectrum::paintGL()
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glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(1, 0, 0, m_displayTraceIntensity / 100.0);
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Real bottom = -m_powerRange;
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@ -824,7 +824,7 @@ void GLSpectrum::paintGL()
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glVertex2f(i, v);
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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@ -835,7 +835,7 @@ void GLSpectrum::paintGL()
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glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0); // intense yellow
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Real bottom = -m_powerRange;
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@ -849,7 +849,7 @@ void GLSpectrum::paintGL()
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glVertex2f(i, v);
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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//glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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