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Add Linux codec details and fix Y autoscale when min/max are the same.
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@@ -48,7 +48,6 @@ public:
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bool m_reverse;
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bool m_loop;
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bool m_stop; // Stop looped animation
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float m_delay; // Delay in seconds before animation starts
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float m_startOffset; // [0..1] What point to start playing animation
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float m_duration; // How long to play animation for
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float m_multiplier; // Speed to play animation at
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