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GLScopeNG: suppress VLAs
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c9fd26f661
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@ -213,7 +213,8 @@ void GLScopeNG::paintGL()
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{
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tickList = &m_y1Scale.getTickList();
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickY1.m_array;
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int effectiveTicks = 0;
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for (int i= 0; i < tickList->count(); i++)
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@ -243,7 +244,8 @@ void GLScopeNG::paintGL()
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{
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tickList = &m_x1Scale.getTickList();
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickX1.m_array;
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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@ -386,7 +388,8 @@ void GLScopeNG::paintGL()
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{
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tickList = &m_y2Scale.getTickList();
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickY2.m_array;
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int effectiveTicks = 0;
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for (int i= 0; i < tickList->count(); i++)
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@ -416,7 +419,8 @@ void GLScopeNG::paintGL()
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{
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tickList = &m_x2Scale.getTickList();
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickX2.m_array;
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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@ -566,7 +570,8 @@ void GLScopeNG::paintGL()
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// Horizontal Y1
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tickList = &m_y1Scale.getTickList();
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{
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickY1.m_array;
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int effectiveTicks = 0;
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for (int i= 0; i < tickList->count(); i++)
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@ -594,7 +599,8 @@ void GLScopeNG::paintGL()
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// Vertical X1
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tickList = &m_x1Scale.getTickList();
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{
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickX1.m_array;
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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@ -655,7 +661,8 @@ void GLScopeNG::paintGL()
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// Horizontal Y2
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tickList = &m_y2Scale.getTickList();
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{
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickY2.m_array;
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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@ -782,7 +789,8 @@ void GLScopeNG::paintGL()
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// Horizontal Y2
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tickList = &m_y2Scale.getTickList();
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{
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickY2.m_array;
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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@ -805,7 +813,8 @@ void GLScopeNG::paintGL()
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// Vertical X2
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tickList = &m_x2Scale.getTickList();
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{
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GLfloat q3[4*tickList->count()];
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickX2.m_array;
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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@ -871,7 +880,8 @@ void GLScopeNG::paintGL()
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if(end - start < 2)
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start--;
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GLfloat q3[2*(end - start)];
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//GLfloat q3[2*(end - start)];
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GLfloat *q3 = m_q3Polar.m_array;
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const float *trace0 = (*m_traces)[0];
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memcpy(q3, &(trace0[2*start+1]), (2*(end - start) - 1)*sizeof(float)); // copy X values
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@ -1018,6 +1028,19 @@ void GLScopeNG::applyConfig()
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{
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setPolarDisplays();
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}
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m_q3TickY1.allocate(4*m_y1Scale.getTickList().count());
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m_q3TickY2.allocate(4*m_y2Scale.getTickList().count());
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m_q3TickX1.allocate(4*m_x1Scale.getTickList().count());
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m_q3TickX2.allocate(4*m_x1Scale.getTickList().count());
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int start = (m_timeOfsProMill/1000.0) * m_traceSize;
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int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
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if(end - start < 2)
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start--;
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m_q3Polar.allocate(2*(end - start));
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}
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void GLScopeNG::setUniqueDisplays()
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@ -31,6 +31,7 @@
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#include "gui/glshadertextured.h"
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#include "util/export.h"
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#include "util/bitfieldindex.h"
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#include "util/incrementalarray.h"
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class QPainter;
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@ -131,6 +132,12 @@ private:
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GLShaderTextured m_glShaderBottom2Scale;
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GLShaderTextured m_glShaderPowerOverlay;
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IncrementalArray<GLfloat> m_q3Polar;
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IncrementalArray<GLfloat> m_q3TickY1;
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IncrementalArray<GLfloat> m_q3TickY2;
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IncrementalArray<GLfloat> m_q3TickX1;
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IncrementalArray<GLfloat> m_q3TickX2;
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static const int m_topMargin = 5;
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static const int m_botMargin = 20;
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static const int m_leftMargin = 35;
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