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SpectrumVis: remove now useless configure method
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13ace213a7
commit
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@ -375,16 +375,6 @@ BFMDemodGUI::BFMDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, Baseban
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ui->glSpectrum->setDisplayWaterfall(false);
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ui->glSpectrum->setDisplayWaterfall(false);
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ui->glSpectrum->setDisplayMaxHold(false);
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ui->glSpectrum->setDisplayMaxHold(false);
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ui->glSpectrum->setSsbSpectrum(true);
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ui->glSpectrum->setSsbSpectrum(true);
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m_spectrumVis->configure(
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64, // FFT size
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0, // Ref level (dB)
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100, // Power range (dB)
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10, // overlapping %
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0, // number of averaging samples
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SpectrumVis::AvgModeNone, // no averaging
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FFTWindow::BlackmanHarris,
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false // logarithmic scale
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);
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connect(&MainCore::instance()->getMasterTimer(), SIGNAL(timeout()), this, SLOT(tick()));
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connect(&MainCore::instance()->getMasterTimer(), SIGNAL(timeout()), this, SLOT(tick()));
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m_channelMarker.blockSignals(true);
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m_channelMarker.blockSignals(true);
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@ -166,16 +166,6 @@ UDPSinkGUI::UDPSinkGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandS
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ui->glSpectrum->setSampleRate(ui->sampleRate->text().toInt());
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ui->glSpectrum->setSampleRate(ui->sampleRate->text().toInt());
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ui->glSpectrum->setDisplayWaterfall(true);
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ui->glSpectrum->setDisplayWaterfall(true);
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ui->glSpectrum->setDisplayMaxHold(true);
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ui->glSpectrum->setDisplayMaxHold(true);
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m_spectrumVis->configure(
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64, // FFT size
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0, // Ref level (dB)
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100, // Power range (dB)
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10, // overlapping %
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0, // number of averaging samples
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SpectrumVis::AvgModeNone, // no averaging
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FFTWindow::BlackmanHarris,
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false // logarithmic scale
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);
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ui->glSpectrum->connectTimer(MainCore::instance()->getMasterTimer());
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ui->glSpectrum->connectTimer(MainCore::instance()->getMasterTimer());
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connect(&MainCore::instance()->getMasterTimer(), SIGNAL(timeout()), this, SLOT(tick()));
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connect(&MainCore::instance()->getMasterTimer(), SIGNAL(timeout()), this, SLOT(tick()));
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@ -124,16 +124,6 @@ UDPSourceGUI::UDPSourceGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, Baseb
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ui->glSpectrum->setSampleRate(ui->sampleRate->text().toInt());
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ui->glSpectrum->setSampleRate(ui->sampleRate->text().toInt());
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ui->glSpectrum->setDisplayWaterfall(true);
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ui->glSpectrum->setDisplayWaterfall(true);
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ui->glSpectrum->setDisplayMaxHold(true);
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ui->glSpectrum->setDisplayMaxHold(true);
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m_spectrumVis->configure(
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64, // FFT size
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0, // Ref level (dB)
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100, // Power range (dB)
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10, // overlapping %
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0, // number of averaging samples
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SpectrumVis::AvgModeNone, // no averaging
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FFTWindow::BlackmanHarris,
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false // logarithmic scale
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);
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ui->glSpectrum->connectTimer(MainCore::instance()->getMasterTimer());
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ui->glSpectrum->connectTimer(MainCore::instance()->getMasterTimer());
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connect(&MainCore::instance()->getMasterTimer(), SIGNAL(timeout()), this, SLOT(tick()));
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connect(&MainCore::instance()->getMasterTimer(), SIGNAL(timeout()), this, SLOT(tick()));
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@ -72,31 +72,6 @@ SpectrumVis::~SpectrumVis()
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fftFactory->releaseEngine(m_settings.m_fftSize, false, m_fftEngineSequence);
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fftFactory->releaseEngine(m_settings.m_fftSize, false, m_fftEngineSequence);
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}
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}
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void SpectrumVis::configure(
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int fftSize,
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float refLevel,
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float powerRange,
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int overlapPercent,
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unsigned int averagingNb,
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AvgMode averagingMode,
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FFTWindow::Function window,
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bool linear)
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{
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GLSpectrumSettings settings = m_settings;
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settings.m_fftSize = fftSize;
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settings.m_refLevel = refLevel;
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settings.m_powerRange = powerRange;
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settings.m_fftOverlap = overlapPercent;
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settings.m_averagingMode = (GLSpectrumSettings::AveragingMode) averagingMode;
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settings.m_averagingIndex = GLSpectrumSettings::getAveragingIndex(averagingNb, settings.m_averagingMode);
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settings.m_fftWindow = window;
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settings.m_linear = linear;
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MsgConfigureSpectrumVis* cmd = MsgConfigureSpectrumVis::create(settings, false);
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getInputMessageQueue()->push(cmd);
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}
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void SpectrumVis::setScalef(Real scalef)
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void SpectrumVis::setScalef(Real scalef)
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{
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{
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MsgConfigureScalingFactor* cmd = new MsgConfigureScalingFactor(scalef);
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MsgConfigureScalingFactor* cmd = new MsgConfigureScalingFactor(scalef);
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@ -114,16 +114,6 @@ public:
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void setGLSpectrum(GLSpectrumInterface* glSpectrum) { m_glSpectrum = glSpectrum; }
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void setGLSpectrum(GLSpectrumInterface* glSpectrum) { m_glSpectrum = glSpectrum; }
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void configure(
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int fftSize,
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float refLevel,
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float powerRange,
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int overlapPercent,
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unsigned int averagingNb,
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AvgMode averagingMode,
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FFTWindow::Function window,
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bool m_linear
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);
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void setScalef(Real scalef);
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void setScalef(Real scalef);
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void configureWSSpectrum(const QString& address, uint16_t port);
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void configureWSSpectrum(const QString& address, uint16_t port);
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const GLSpectrumSettings& getSettings() const { return m_settings; }
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const GLSpectrumSettings& getSettings() const { return m_settings; }
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