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Rotator Controller: Add gamepad input controller support.
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2023 Jon Beniston, M7RCE //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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#define INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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#include "inputcontroller.h"
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#include <QGamepad>
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class GamepadInputController : public InputController {
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public:
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GamepadInputController(int deviceId);
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double getAxisValue(int axis) override;
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int getNumberOfAxes() const override;
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static QStringList getAllControllers();
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static GamepadInputController* open(const QString& name);
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private slots:
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void axisRightXChanged(double value);
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void axisRightYChanged(double value);
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void axisLeftXChanged(double value);
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void axisLeftYChanged(double value);
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private:
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QGamepad m_gamepad;
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double m_rightX;
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double m_rightY;
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double m_leftX;
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double m_leftY;
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};
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#endif // INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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