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Simple AGC cleanup
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@ -45,7 +45,7 @@ AMDemod::AMDemod(DeviceSourceAPI *deviceAPI) :
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m_magsqSum(0.0f),
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m_magsqPeak(0.0f),
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m_magsqCount(0),
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m_volumeAGC(1200, 1.0),
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m_volumeAGC(0.003),
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m_audioFifo(48000),
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m_settingsMutex(QMutex::Recursive)
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{
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@ -54,7 +54,6 @@ AMDemod::AMDemod(DeviceSourceAPI *deviceAPI) :
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m_audioBuffer.resize(1<<14);
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m_audioBufferFill = 0;
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m_volumeAGC.resize(4096, 0.003, 0);
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m_magsq = 0.0;
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DSPEngine::instance()->addAudioSink(&m_audioFifo);
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@ -144,7 +144,7 @@ private:
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int m_magsqCount;
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MovingAverageUtil<Real, double, 16> m_movingAverage;
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SimpleAGC m_volumeAGC;
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SimpleAGC<4096> m_volumeAGC;
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Bandpass<Real> m_bandpass;
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AudioVector m_audioBuffer;
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@ -179,10 +179,6 @@ private:
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{
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if (m_squelchCount <= m_settings.m_audioSampleRate / 10)
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{
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if (m_squelchCount == m_settings.m_audioSampleRate / 20) {
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m_volumeAGC.fill(1.0);
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}
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m_squelchCount++;
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}
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}
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@ -9,6 +9,7 @@
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#define INCLUDE_GPL_DSP_AGC_H_
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#include "movingaverage.h"
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#include "util/movingaverage.h"
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class AGC
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{
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@ -81,36 +82,27 @@ private:
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bool m_squelchOpen;
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};
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template<uint32_t AvgSize>
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class SimpleAGC
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{
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public:
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SimpleAGC(int historySize, Real initial, Real cutoff=0, Real clip=0) :
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SimpleAGC(Real cutoff=0, Real clip=0) :
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m_squelchOpen(false),
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m_fill(initial),
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m_cutoff(cutoff),
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m_clip(clip),
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m_moving_average(historySize, initial)
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m_clip(clip)
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{}
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void resize(int historySize, Real initial, Real cutoff=0, Real clip=0)
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void resize(Real cutoff=0, Real clip=0)
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{
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m_fill = initial;
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m_cutoff = cutoff;
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m_clip = clip;
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m_moving_average.resize(historySize, initial);
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}
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void fill(double value)
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{
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m_moving_average.fill(value);
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}
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Real getValue()
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{
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if (m_moving_average.average() > m_clip)
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if ((Real) m_moving_average > m_clip)
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{
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return m_moving_average.average();
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return (Real) m_moving_average;
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} else
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{
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return m_clip;
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@ -121,16 +113,16 @@ public:
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{
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if (value > m_cutoff)
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{
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m_moving_average.feed(value);
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m_moving_average(value);
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}
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}
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private:
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bool m_squelchOpen; // open for processing
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Real m_fill; // refill average at this level
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Real m_cutoff; // consider samples only above this level
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Real m_clip; // never go below this level
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MovingAverage<double> m_moving_average; // Averaging engine. The stack length conditions the smoothness of AGC.
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//MovingAverage<double> m_moving_average; // Averaging engine. The stack length conditions the smoothness of AGC.
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MovingAverageUtil<Real, double, AvgSize> m_moving_average;
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};
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#endif /* INCLUDE_GPL_DSP_AGC_H_ */
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