mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-22 16:08:39 -05:00
OpenGL modernization: draw the spectrum line in the new way. Rectangle calculation update.
This commit is contained in:
parent
add5a382f3
commit
a1e2f541da
@ -1247,9 +1247,9 @@ void GLSpectrum::paintGL()
|
||||
QMatrix4x4 tsMatrix;
|
||||
tsMatrix.setToIdentity();
|
||||
//qDebug("GLSpectrum::paintGL: %f %f %f %f", m_glHistogramRect.x(), m_glHistogramRect.y(), m_glHistogramRect.width(), m_glHistogramRect.height());
|
||||
//tsMatrix.translate(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
|
||||
tsMatrix.translate(m_glHistogramRect2.x(), m_glHistogramRect2.y(), 0);
|
||||
tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), (2.0f * m_glHistogramRect.height()) / m_powerRange, 1);
|
||||
//tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), m_glHistogramRect2.height() / m_powerRange, 1);
|
||||
tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), m_glHistogramRect2.height() / m_powerRange, 1);
|
||||
m_program->setUniformValue(m_matrixLoc, tsMatrix);
|
||||
m_program->setUniformValue(m_colorLoc, color);
|
||||
f->glEnable(GL_BLEND);
|
||||
@ -1592,7 +1592,7 @@ void GLSpectrum::applyChanges()
|
||||
m_glHistogramRect2 = QRectF(
|
||||
-1.0f + ((float)leftMargin / width2),
|
||||
1.0f - ((float)histogramTop / height2),
|
||||
1.0f - ((float)(width2 - leftMargin - rightMargin) / width2),
|
||||
-1.0f + (((float) (width() - leftMargin - rightMargin)) / width2),
|
||||
1.0f - ((float)histogramHeight / height2)
|
||||
);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user