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OpenGL modernization: draw the spectrum line in the new way. Rectangle calculation update.
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@ -1247,9 +1247,9 @@ void GLSpectrum::paintGL()
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QMatrix4x4 tsMatrix;
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QMatrix4x4 tsMatrix;
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tsMatrix.setToIdentity();
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tsMatrix.setToIdentity();
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//qDebug("GLSpectrum::paintGL: %f %f %f %f", m_glHistogramRect.x(), m_glHistogramRect.y(), m_glHistogramRect.width(), m_glHistogramRect.height());
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//qDebug("GLSpectrum::paintGL: %f %f %f %f", m_glHistogramRect.x(), m_glHistogramRect.y(), m_glHistogramRect.width(), m_glHistogramRect.height());
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//tsMatrix.translate(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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tsMatrix.translate(m_glHistogramRect2.x(), m_glHistogramRect2.y(), 0);
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tsMatrix.translate(m_glHistogramRect2.x(), m_glHistogramRect2.y(), 0);
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tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), (2.0f * m_glHistogramRect.height()) / m_powerRange, 1);
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//tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), m_glHistogramRect2.height() / m_powerRange, 1);
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tsMatrix.scale((2.0f * m_glHistogramRect.width()) / (float)(m_fftSize - 1), m_glHistogramRect2.height() / m_powerRange, 1);
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m_program->setUniformValue(m_matrixLoc, tsMatrix);
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m_program->setUniformValue(m_matrixLoc, tsMatrix);
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m_program->setUniformValue(m_colorLoc, color);
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m_program->setUniformValue(m_colorLoc, color);
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f->glEnable(GL_BLEND);
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f->glEnable(GL_BLEND);
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@ -1592,7 +1592,7 @@ void GLSpectrum::applyChanges()
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m_glHistogramRect2 = QRectF(
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m_glHistogramRect2 = QRectF(
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-1.0f + ((float)leftMargin / width2),
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-1.0f + ((float)leftMargin / width2),
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1.0f - ((float)histogramTop / height2),
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1.0f - ((float)histogramTop / height2),
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1.0f - ((float)(width2 - leftMargin - rightMargin) / width2),
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-1.0f + (((float) (width() - leftMargin - rightMargin)) / width2),
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1.0f - ((float)histogramHeight / height2)
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1.0f - ((float)histogramHeight / height2)
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);
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);
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