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OpenGL modernization: draw waterfall channel overlays the new way
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@@ -71,6 +71,8 @@ private:
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ChannelMarker* m_channelMarker;
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QRectF m_glRect;
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QRectF m_glRectDsb;
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QMatrix4x4 m_glMatrixWaterfall;
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QMatrix4x4 m_glMatrixDsbWaterfall;
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QRect m_rect;
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ChannelMarkerState(ChannelMarker* channelMarker) :
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