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ATV Demod: cosmetic reformatting
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864df4d232
commit
a5df0a1ee4
@ -28,30 +28,30 @@
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#include <QDebug>
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#include <QDebug>
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ATVScreen::ATVScreen(QWidget* parent) :
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ATVScreen::ATVScreen(QWidget* parent) :
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QGLWidget(parent),
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QGLWidget(parent), m_objMutex(QMutex::NonRecursive)
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m_objMutex(QMutex::NonRecursive)
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{
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{
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setAttribute(Qt::WA_OpaquePaintEvent);
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setAttribute(Qt::WA_OpaquePaintEvent);
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//connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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//connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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//m_objTimer.start(50);
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//m_objTimer.start(50);
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m_chrLastData=NULL;
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m_chrLastData = NULL;
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m_blnDataChanged=false;
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m_blnConfigChanged = false;
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m_blnGLContextInitialized=false;
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m_blnDataChanged = false;
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m_blnGLContextInitialized = false;
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m_intAskedCols=0;
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m_intAskedCols = 0;
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m_intAskedRows=0;
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m_intAskedRows = 0;
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}
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}
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ATVScreen::~ATVScreen()
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ATVScreen::~ATVScreen()
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{
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{
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cleanup();
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cleanup();
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}
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}
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QRgb* ATVScreen::getRowBuffer(int intRow)
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QRgb* ATVScreen::getRowBuffer(int intRow)
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{
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{
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if(m_blnGLContextInitialized==false)
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if (m_blnGLContextInitialized == false)
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{
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{
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return NULL;
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return NULL;
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}
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}
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@ -61,7 +61,7 @@ QRgb* ATVScreen::getRowBuffer(int intRow)
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void ATVScreen::renderImage(unsigned char * objData)
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void ATVScreen::renderImage(unsigned char * objData)
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{
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{
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m_chrLastData=objData;
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m_chrLastData = objData;
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update();
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update();
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}
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}
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@ -72,63 +72,67 @@ void ATVScreen::resetImage()
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void ATVScreen::resizeATVScreen(int intCols, int intRows)
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void ATVScreen::resizeATVScreen(int intCols, int intRows)
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{
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{
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m_intAskedCols=intCols;
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m_intAskedCols = intCols;
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m_intAskedRows=intRows;
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m_intAskedRows = intRows;
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}
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}
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void ATVScreen::initializeGL()
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void ATVScreen::initializeGL()
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{
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{
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m_objMutex.lock();
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m_objMutex.lock();
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QOpenGLContext *objGlCurrentContext = QOpenGLContext::currentContext();
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QOpenGLContext *objGlCurrentContext = QOpenGLContext::currentContext();
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if (objGlCurrentContext)
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if (objGlCurrentContext)
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{
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{
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if (QOpenGLContext::currentContext()->isValid())
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if (QOpenGLContext::currentContext()->isValid())
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{
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{
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qDebug() << "ATVScreen::initializeGL: context:"
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qDebug() << "ATVScreen::initializeGL: context:"
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<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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}
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}
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else
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else
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{
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{
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qDebug() << "ATVScreen::initializeGL: current context is invalid";
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qDebug() << "ATVScreen::initializeGL: current context is invalid";
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}
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}
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}
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}
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else
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else
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{
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{
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qCritical() << "ATVScreen::initializeGL: no current context";
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qCritical() << "ATVScreen::initializeGL: no current context";
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return;
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return;
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}
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}
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QSurface *objSurface = objGlCurrentContext->surface();
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QSurface *objSurface = objGlCurrentContext->surface();
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if (objSurface == NULL)
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if (objSurface == NULL)
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{
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{
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qCritical() << "ATVScreen::initializeGL: no surface attached";
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qCritical() << "ATVScreen::initializeGL: no surface attached";
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return;
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return;
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}
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}
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else
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else
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{
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{
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if (objSurface->surfaceType() != QSurface::OpenGLSurface)
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if (objSurface->surfaceType() != QSurface::OpenGLSurface)
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{
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{
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qCritical() << "ATVScreen::initializeGL: surface is not an OpenGLSurface: " << objSurface->surfaceType() << " cannot use an OpenGL context";
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qCritical() << "ATVScreen::initializeGL: surface is not an OpenGLSurface: "
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return;
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<< objSurface->surfaceType()
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}
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<< " cannot use an OpenGL context";
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else
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return;
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{
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}
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qDebug() << "ATVScreen::initializeGL: OpenGL surface:" << " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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else
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}
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{
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}
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qDebug() << "ATVScreen::initializeGL: OpenGL surface:"
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<< " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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}
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}
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connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &ATVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
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connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this,
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&ATVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
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//Par défaut
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//Par défaut
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m_intAskedCols = ATV_COLS;
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m_intAskedCols = ATV_COLS;
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m_intAskedRows = ATV_ROWS;
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m_intAskedRows = ATV_ROWS;
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m_blnGLContextInitialized=true;
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m_blnGLContextInitialized = true;
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m_objMutex.unlock();
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m_objMutex.unlock();
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}
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}
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@ -144,13 +148,13 @@ void ATVScreen::paintGL()
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{
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{
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m_objMutex.lock();
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m_objMutex.lock();
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if(m_blnGLContextInitialized)
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if (m_blnGLContextInitialized)
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{
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{
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if((m_intAskedCols!=0) && (m_intAskedRows!=0))
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if ((m_intAskedCols != 0) && (m_intAskedRows != 0))
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{
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{
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m_objGLShaderArray.InitializeGL(m_intAskedCols, m_intAskedRows);
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m_objGLShaderArray.InitializeGL(m_intAskedCols, m_intAskedRows);
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m_intAskedCols=0;
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m_intAskedCols = 0;
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m_intAskedRows=0;
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m_intAskedRows = 0;
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}
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}
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m_objGLShaderArray.RenderPixels(m_chrLastData);
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m_objGLShaderArray.RenderPixels(m_chrLastData);
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@ -163,43 +167,41 @@ void ATVScreen::mousePressEvent(QMouseEvent* event)
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{
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{
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}
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}
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void ATVScreen::tick()
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void ATVScreen::tick()
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{
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{
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}
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}
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void ATVScreen::connectTimer(const QTimer& objTimer)
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void ATVScreen::connectTimer(const QTimer& objTimer)
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{
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{
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/*
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/*
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qDebug() << "ATVScreen::connectTimer";
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qDebug() << "ATVScreen::connectTimer";
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disconnect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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disconnect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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connect(&objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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connect(&objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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m_objTimer.stop();
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m_objTimer.stop();
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*/
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*/
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}
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}
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void ATVScreen::cleanup()
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void ATVScreen::cleanup()
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{
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{
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if(m_blnGLContextInitialized)
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if (m_blnGLContextInitialized)
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{
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{
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m_objGLShaderArray.Cleanup();
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m_objGLShaderArray.Cleanup();
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}
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}
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}
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}
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bool ATVScreen::selectRow(int intLine)
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bool ATVScreen::selectRow(int intLine)
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{
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{
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if(m_blnGLContextInitialized)
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if (m_blnGLContextInitialized)
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{
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{
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return m_objGLShaderArray.SelectRow(intLine);
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return m_objGLShaderArray.SelectRow(intLine);
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}
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}
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}
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}
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bool ATVScreen::setDataColor(int intCol,int intRed, int intGreen, int intBlue)
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bool ATVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue)
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{
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{
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if(m_blnGLContextInitialized)
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if (m_blnGLContextInitialized)
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{
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{
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return m_objGLShaderArray.SetDataColor(intCol, qRgb(intRed, intGreen, intBlue));
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return m_objGLShaderArray.SetDataColor(intCol,
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qRgb(intRed, intGreen, intBlue));
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}
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}
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}
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}
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@ -28,15 +28,12 @@
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#include <QFont>
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#include <QFont>
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#include <QMatrix4x4>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "dsp/dsptypes.h"
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#include "dsp/scopevis.h"
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#include "gui/scaleengine.h"
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#include "glshaderarray.h"
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#include "glshaderarray.h"
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#include "gui/glshadertextured.h"
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#include "gui/glshadertextured.h"
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#include "util/export.h"
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#include "util/export.h"
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#include "util/bitfieldindex.h"
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#include "util/bitfieldindex.h"
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class ScopeVis;
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class QPainter;
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class QPainter;
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