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ATV Demod: cosmetic reformatting

This commit is contained in:
f4exb 2017-02-25 05:10:54 +01:00
parent 864df4d232
commit a5df0a1ee4
2 changed files with 69 additions and 70 deletions

View File

@ -28,14 +28,14 @@
#include <QDebug>
ATVScreen::ATVScreen(QWidget* parent) :
QGLWidget(parent),
m_objMutex(QMutex::NonRecursive)
QGLWidget(parent), m_objMutex(QMutex::NonRecursive)
{
setAttribute(Qt::WA_OpaquePaintEvent);
//connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
//m_objTimer.start(50);
m_chrLastData = NULL;
m_blnConfigChanged = false;
m_blnDataChanged = false;
m_blnGLContextInitialized = false;
@ -113,16 +113,20 @@ void ATVScreen::initializeGL()
{
if (objSurface->surfaceType() != QSurface::OpenGLSurface)
{
qCritical() << "ATVScreen::initializeGL: surface is not an OpenGLSurface: " << objSurface->surfaceType() << " cannot use an OpenGL context";
qCritical() << "ATVScreen::initializeGL: surface is not an OpenGLSurface: "
<< objSurface->surfaceType()
<< " cannot use an OpenGL context";
return;
}
else
{
qDebug() << "ATVScreen::initializeGL: OpenGL surface:" << " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
qDebug() << "ATVScreen::initializeGL: OpenGL surface:"
<< " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
}
}
connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &ATVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this,
&ATVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
//Par défaut
m_intAskedCols = ATV_COLS;
@ -163,12 +167,10 @@ void ATVScreen::mousePressEvent(QMouseEvent* event)
{
}
void ATVScreen::tick()
{
}
void ATVScreen::connectTimer(const QTimer& objTimer)
{
/*
@ -187,7 +189,6 @@ void ATVScreen::cleanup()
}
}
bool ATVScreen::selectRow(int intLine)
{
if (m_blnGLContextInitialized)
@ -200,6 +201,7 @@ bool ATVScreen::setDataColor(int intCol,int intRed, int intGreen, int intBlue)
{
if (m_blnGLContextInitialized)
{
return m_objGLShaderArray.SetDataColor(intCol, qRgb(intRed, intGreen, intBlue));
return m_objGLShaderArray.SetDataColor(intCol,
qRgb(intRed, intGreen, intBlue));
}
}

View File

@ -28,15 +28,12 @@
#include <QFont>
#include <QMatrix4x4>
#include "dsp/dsptypes.h"
#include "dsp/scopevis.h"
#include "gui/scaleengine.h"
#include "glshaderarray.h"
#include "gui/glshadertextured.h"
#include "util/export.h"
#include "util/bitfieldindex.h"
class ScopeVis;
class QPainter;