1
0
mirror of https://github.com/f4exb/sdrangel.git synced 2024-10-01 09:16:39 -04:00

ATV Demod: cosmetic reformatting

This commit is contained in:
f4exb 2017-02-25 05:10:54 +01:00
parent 864df4d232
commit a5df0a1ee4
2 changed files with 69 additions and 70 deletions

View File

@ -28,19 +28,19 @@
#include <QDebug>
ATVScreen::ATVScreen(QWidget* parent) :
QGLWidget(parent),
m_objMutex(QMutex::NonRecursive)
QGLWidget(parent), m_objMutex(QMutex::NonRecursive)
{
setAttribute(Qt::WA_OpaquePaintEvent);
//connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
//m_objTimer.start(50);
m_chrLastData=NULL;
m_blnDataChanged=false;
m_blnGLContextInitialized=false;
m_chrLastData = NULL;
m_blnConfigChanged = false;
m_blnDataChanged = false;
m_blnGLContextInitialized = false;
m_intAskedCols=0;
m_intAskedRows=0;
m_intAskedCols = 0;
m_intAskedRows = 0;
}
@ -51,7 +51,7 @@ ATVScreen::~ATVScreen()
QRgb* ATVScreen::getRowBuffer(int intRow)
{
if(m_blnGLContextInitialized==false)
if (m_blnGLContextInitialized == false)
{
return NULL;
}
@ -61,7 +61,7 @@ QRgb* ATVScreen::getRowBuffer(int intRow)
void ATVScreen::renderImage(unsigned char * objData)
{
m_chrLastData=objData;
m_chrLastData = objData;
update();
}
@ -72,8 +72,8 @@ void ATVScreen::resetImage()
void ATVScreen::resizeATVScreen(int intCols, int intRows)
{
m_intAskedCols=intCols;
m_intAskedRows=intRows;
m_intAskedCols = intCols;
m_intAskedRows = intRows;
}
void ATVScreen::initializeGL()
@ -113,22 +113,26 @@ void ATVScreen::initializeGL()
{
if (objSurface->surfaceType() != QSurface::OpenGLSurface)
{
qCritical() << "ATVScreen::initializeGL: surface is not an OpenGLSurface: " << objSurface->surfaceType() << " cannot use an OpenGL context";
qCritical() << "ATVScreen::initializeGL: surface is not an OpenGLSurface: "
<< objSurface->surfaceType()
<< " cannot use an OpenGL context";
return;
}
else
{
qDebug() << "ATVScreen::initializeGL: OpenGL surface:" << " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
qDebug() << "ATVScreen::initializeGL: OpenGL surface:"
<< " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
}
}
connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &ATVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this,
&ATVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
//Par défaut
m_intAskedCols = ATV_COLS;
m_intAskedRows = ATV_ROWS;
m_blnGLContextInitialized=true;
m_blnGLContextInitialized = true;
m_objMutex.unlock();
}
@ -144,13 +148,13 @@ void ATVScreen::paintGL()
{
m_objMutex.lock();
if(m_blnGLContextInitialized)
if (m_blnGLContextInitialized)
{
if((m_intAskedCols!=0) && (m_intAskedRows!=0))
if ((m_intAskedCols != 0) && (m_intAskedRows != 0))
{
m_objGLShaderArray.InitializeGL(m_intAskedCols, m_intAskedRows);
m_intAskedCols=0;
m_intAskedRows=0;
m_intAskedCols = 0;
m_intAskedRows = 0;
}
m_objGLShaderArray.RenderPixels(m_chrLastData);
@ -163,12 +167,10 @@ void ATVScreen::mousePressEvent(QMouseEvent* event)
{
}
void ATVScreen::tick()
{
}
void ATVScreen::connectTimer(const QTimer& objTimer)
{
/*
@ -181,25 +183,25 @@ void ATVScreen::connectTimer(const QTimer& objTimer)
void ATVScreen::cleanup()
{
if(m_blnGLContextInitialized)
if (m_blnGLContextInitialized)
{
m_objGLShaderArray.Cleanup();
}
}
bool ATVScreen::selectRow(int intLine)
{
if(m_blnGLContextInitialized)
if (m_blnGLContextInitialized)
{
return m_objGLShaderArray.SelectRow(intLine);
}
}
bool ATVScreen::setDataColor(int intCol,int intRed, int intGreen, int intBlue)
bool ATVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue)
{
if(m_blnGLContextInitialized)
if (m_blnGLContextInitialized)
{
return m_objGLShaderArray.SetDataColor(intCol, qRgb(intRed, intGreen, intBlue));
return m_objGLShaderArray.SetDataColor(intCol,
qRgb(intRed, intGreen, intBlue));
}
}

View File

@ -28,15 +28,12 @@
#include <QFont>
#include <QMatrix4x4>
#include "dsp/dsptypes.h"
#include "dsp/scopevis.h"
#include "gui/scaleengine.h"
#include "glshaderarray.h"
#include "gui/glshadertextured.h"
#include "util/export.h"
#include "util/bitfieldindex.h"
class ScopeVis;
class QPainter;