mirror of
https://github.com/f4exb/sdrangel.git
synced 2025-05-23 18:52:28 -04:00
TVScreenAnalog with subsample shift shader added
This commit is contained in:
parent
f3fdd68fed
commit
a6ec7651fb
@ -87,7 +87,7 @@ public:
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}
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void setScopeSink(BasebandSampleSink* scopeSink) { m_basebandSink->setScopeSink(scopeSink); }
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void setTVScreen(TVScreen *tvScreen) { m_basebandSink->setTVScreen(tvScreen); }; //!< set by the GUI
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void setTVScreen(TVScreenAnalog *tvScreen) { m_basebandSink->setTVScreen(tvScreen); }; //!< set by the GUI
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double getMagSq() const { return m_basebandSink->getMagSq(); } //!< Beware this is scaled to 2^30
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bool getBFOLocked() { return m_basebandSink->getBFOLocked(); }
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void setVideoTabIndex(int videoTabIndex) { m_basebandSink->setVideoTabIndex(videoTabIndex); }
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@ -64,7 +64,7 @@ public:
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int getChannelSampleRate() const;
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double getMagSq() const { return m_sink.getMagSq(); }
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void setScopeSink(BasebandSampleSink* scopeSink) { m_sink.setScopeSink(scopeSink); }
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void setTVScreen(TVScreen *tvScreen) { m_sink.setTVScreen(tvScreen); }
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void setTVScreen(TVScreenAnalog *tvScreen) { m_sink.setTVScreen(tvScreen); }
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bool getBFOLocked() { return m_sink.getBFOLocked(); }
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void setVideoTabIndex(int videoTabIndex) { m_sink.setVideoTabIndex(videoTabIndex); }
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void setBasebandSampleRate(int sampleRate); //!< To be used when supporting thread is stopped
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@ -242,8 +242,6 @@ ATVDemodGUI::ATVDemodGUI(PluginAPI* objPluginAPI, DeviceUISet *deviceUISet, Base
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m_tvSampleRate(48000)
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{
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ui->setupUi(this);
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ui->screenTV->setColor(false);
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ui->screenTV->setExtraColumns(true);
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setAttribute(Qt::WA_DeleteOnClose, true);
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connect(this, SIGNAL(widgetRolled(QWidget*,bool)), this, SLOT(onWidgetRolled(QWidget*,bool)));
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@ -1138,7 +1138,7 @@
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<enum>QLayout::SetMinimumSize</enum>
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</property>
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<item>
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<widget class="TVScreen" name="screenTV" native="true">
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<widget class="TVScreenAnalog" name="screenTV" native="true">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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@ -1242,9 +1242,9 @@
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>TVScreen</class>
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<class>TVScreenAnalog</class>
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<extends>QWidget</extends>
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<header>gui/tvscreen.h</header>
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<header>gui/tvscreenanalog.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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@ -359,7 +359,7 @@ void ATVDemodSink::applyStandard(int sampleRate, const ATVDemodSettings& setting
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// what is left in a line for the image
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m_interleaved = true;
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m_numberOfVSyncLines = 4;
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m_numberOfBlackLines = 58;
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m_numberOfBlackLines = 59;
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m_firstVisibleLine = 27;
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m_numberSamplesHSyncCrop = (int) (0.085f * lineDuration * sampleRate); // 8.5% of full line empirically
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break;
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@ -32,7 +32,7 @@
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#include "dsp/phasediscri.h"
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#include "audio/audiofifo.h"
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#include "util/movingaverage.h"
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#include "gui/tvscreen.h"
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#include "gui/tvscreenanalog.h"
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#include "atvdemodsettings.h"
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@ -44,7 +44,7 @@ public:
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virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end);
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void setScopeSink(BasebandSampleSink* scopeSink) { m_scopeSink = scopeSink; }
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void setTVScreen(TVScreen *tvScreen) { m_registeredTVScreen = tvScreen; } //!< set by the GUI
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void setTVScreen(TVScreenAnalog *tvScreen) { m_registeredTVScreen = tvScreen; } //!< set by the GUI
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double getMagSq() const { return m_magSqAverage; } //!< Beware this is scaled to 2^30
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bool getBFOLocked();
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void setVideoTabIndex(int videoTabIndex) { m_videoTabIndex = videoTabIndex; }
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@ -107,7 +107,7 @@ private:
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SampleVector m_scopeSampleBuffer;
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//*************** ATV PARAMETERS ***************
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TVScreen *m_registeredTVScreen;
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TVScreenAnalog *m_registeredTVScreen;
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//int m_intNumberSamplePerLine;
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int m_numberSamplesPerHTopNom; //!< number of samples per horizontal synchronization pulse (pulse in ultra-black) - nominal value
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@ -198,7 +198,7 @@ private:
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inline void processSample(float& sample, int& sampleVideo)
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{
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// Filling pixel on the current line - reference index 0 at start of sync pulse
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m_registeredTVScreen->setDataColor(m_sampleIndex - m_numberSamplesPerHSync, sampleVideo, sampleVideo, sampleVideo);
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m_registeredTVScreen->setDataColor(m_sampleIndex - m_numberSamplesPerHSync, sampleVideo);
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if (m_settings.m_hSync)
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{
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@ -286,8 +286,9 @@ private:
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m_hSyncShiftCount = 0;
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m_hSyncErrorCount = 0;
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}
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m_registeredTVScreen->renderImage(0,
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shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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m_registeredTVScreen->renderImage();
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//m_registeredTVScreen->renderImage(0,
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// shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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}
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if (m_vSyncDetectSampleCount > m_vSyncDetectThreshold &&
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@ -319,7 +320,13 @@ private:
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int rowIndex = m_lineIndex - m_firstVisibleLine;
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if (m_interleaved)
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rowIndex = rowIndex * 2 - m_fieldIndex;
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m_registeredTVScreen->selectRow(rowIndex);
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// TODO: CHANGE
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float shiftSamples = 0.0f;
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if (m_hSyncShiftCount != 0)
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shiftSamples = m_hSyncShiftSum / m_hSyncShiftCount;
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m_registeredTVScreen->selectRow(rowIndex,
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shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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}
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// Vertical sync is obtained by skipping horizontal sync on the line that triggers vertical sync (new frame)
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@ -342,13 +349,17 @@ private:
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m_hSyncShiftCount = 0;
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m_hSyncErrorCount = 0;
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}
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m_registeredTVScreen->renderImage(0,
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shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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m_registeredTVScreen->renderImage();
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//m_registeredTVScreen->renderImage(0,
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// shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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m_lineIndex = 0;
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m_rowIndex = 0;
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}
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m_registeredTVScreen->selectRow(m_rowIndex);
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// TODO: CHANGE
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float shiftSamples = m_hSyncShiftSum / m_hSyncShiftCount;
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m_registeredTVScreen->selectRow(m_rowIndex,
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shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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}
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};
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@ -51,6 +51,7 @@ set(sdrgui_SOURCES
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gui/transverterbutton.cpp
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gui/transverterdialog.cpp
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gui/tvscreen.cpp
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gui/tvscreenanalog.cpp
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gui/valuedial.cpp
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gui/valuedialz.cpp
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@ -123,6 +124,7 @@ set(sdrgui_HEADERS
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gui/transverterbutton.h
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gui/transverterdialog.h
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gui/tvscreen.h
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gui/tvscreenanalog.h
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gui/valuedial.h
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gui/valuedialz.h
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@ -39,13 +39,11 @@ GLShaderTVArray::GLShaderTVArray(bool blnColor) : m_blnColor(blnColor)
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{
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m_blnAlphaBlend = false;
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m_blnAlphaReset = false;
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m_blnExtraColumns = false;
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m_objProgram = 0;
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m_objImage = 0;
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m_objTexture = 0;
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m_intCols = 0;
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m_intRows = 0;
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m_subsampleShift = 0.0f;
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m_blnInitialized = false;
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m_objCurrentRow = 0;
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@ -112,8 +110,7 @@ void GLShaderTVArray::InitializeGL(int intCols, int intRows)
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}
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//Image container
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int cols = intCols + (m_blnExtraColumns ? 2 : 0);
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m_objImage = new QImage(cols, intRows, QImage::Format_RGBA8888);
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m_objImage = new QImage(intCols, intRows, QImage::Format_RGBA8888);
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m_objImage->fill(QColor(0, 0, 0));
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m_objTexture = new QOpenGLTexture(*m_objImage);
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@ -158,23 +155,11 @@ void GLShaderTVArray::RenderPixels(unsigned char *chrData)
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QMatrix4x4 objQMatrix;
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float rectHalfWidth = 1.0f;
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float sampleSize = 2.0f / m_intCols;
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if (m_blnExtraColumns)
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rectHalfWidth += sampleSize;
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float xShift = sampleSize * m_subsampleShift;
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GLfloat arrVertices[] =
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// 2 3
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// 1 4
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{
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-rectHalfWidth + xShift, -1.0f, // 1
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-rectHalfWidth + xShift, 1.0f, // 2
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rectHalfWidth + xShift, 1.0f, // 3
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rectHalfWidth + xShift, 1.0f, // 3
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rectHalfWidth + xShift, -1.0f, // 4
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-rectHalfWidth + xShift, -1.0f // 1
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};
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//1 2 3 3 4 1
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{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f };
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GLfloat arrTextureCoords[] =
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// 1 4
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@ -242,8 +227,7 @@ void GLShaderTVArray::RenderPixels(unsigned char *chrData)
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m_objTexture->bind();
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ptrF->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
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m_intCols + (m_blnExtraColumns ? 2 : 0), m_intRows, GL_RGBA,
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ptrF->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_intCols, m_intRows, GL_RGBA,
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GL_UNSIGNED_BYTE, m_objImage->bits());
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ptrF->glEnableVertexAttribArray(0); // vertex
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@ -334,11 +318,9 @@ bool GLShaderTVArray::SetDataColor(int intCol, QRgb objColor)
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if (m_blnInitialized)
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{
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if ((intCol < m_intCols + m_blnExtraColumns) &&
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(intCol >= -m_blnExtraColumns) &&
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(m_objCurrentRow != 0))
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if ((intCol < m_intCols) && (intCol >= 0) && (m_objCurrentRow != 0))
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{
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m_objCurrentRow[intCol + m_blnExtraColumns] = objColor;
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m_objCurrentRow[intCol] = objColor;
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blnRslt = true;
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}
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}
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@ -43,8 +43,6 @@ public:
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GLShaderTVArray(bool blnColor);
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~GLShaderTVArray();
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void setExtraColumns(bool blnExtraColumns) { m_blnExtraColumns = blnExtraColumns; }
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void setSubsampleShift(float subsampleShift) { m_subsampleShift = subsampleShift; }
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void setColor(bool blnColor) { m_blnColor = blnColor; }
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void setAlphaBlend(bool blnAlphaBlend) { m_blnAlphaBlend = blnAlphaBlend; }
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void setAlphaReset() { m_blnAlphaReset = true; }
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@ -73,7 +71,6 @@ protected:
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int m_intCols;
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int m_intRows;
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float m_subsampleShift;
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QRgb * m_objCurrentRow;
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@ -81,7 +78,6 @@ protected:
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bool m_blnColor;
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bool m_blnAlphaBlend;
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bool m_blnAlphaReset;
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bool m_blnExtraColumns;
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};
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#endif /* INCLUDE_GUI_GLTVSHADERARRAY_H_ */
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@ -37,7 +37,6 @@ TVScreen::TVScreen(bool blnColor, QWidget* parent) :
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m_objTimer.start(40); // capped at 25 FPS
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m_chrLastData = NULL;
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m_subsampleShift = 0.0;
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m_blnConfigChanged = false;
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m_blnDataChanged = false;
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m_blnGLContextInitialized = false;
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@ -59,11 +58,6 @@ void TVScreen::setColor(bool blnColor)
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m_objGLShaderArray.setColor(blnColor);
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}
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void TVScreen::setExtraColumns(bool blnExtraColumns)
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{
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m_objGLShaderArray.setExtraColumns(blnExtraColumns);
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}
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QRgb* TVScreen::getRowBuffer(int intRow)
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{
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if (!m_blnGLContextInitialized)
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@ -74,10 +68,9 @@ QRgb* TVScreen::getRowBuffer(int intRow)
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return m_objGLShaderArray.GetRowBuffer(intRow);
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}
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void TVScreen::renderImage(unsigned char * objData, float subsampleShift)
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void TVScreen::renderImage(unsigned char * objData)
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{
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m_chrLastData = objData;
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m_subsampleShift = subsampleShift;
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m_blnDataChanged = true;
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}
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@ -184,7 +177,6 @@ void TVScreen::paintGL()
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m_intAskedRows = 0;
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}
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m_objGLShaderArray.setSubsampleShift(m_subsampleShift);
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m_objGLShaderArray.RenderPixels(m_chrLastData);
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m_objMutex.unlock();
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@ -46,10 +46,9 @@ public:
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virtual ~TVScreen();
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void setColor(bool blnColor);
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void setExtraColumns(bool blnExtraColumns);
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void resizeTVScreen(int intCols, int intRows);
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void getSize(int& intCols, int& intRows) const;
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void renderImage(unsigned char * objData, float subsampleShift = 0.0);
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void renderImage(unsigned char * objData);
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QRgb* getRowBuffer(int intRow);
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void resetImage();
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void resetImage(int alpha);
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@ -74,7 +73,6 @@ private:
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bool m_blnGLContextInitialized;
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int m_intAskedCols;
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int m_intAskedRows;
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float m_subsampleShift;
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// state
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246
sdrgui/gui/tvscreenanalog.cpp
Normal file
246
sdrgui/gui/tvscreenanalog.cpp
Normal file
@ -0,0 +1,246 @@
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2020 Vort //
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// Copyright (C) 2018 F4HKW //
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// for F4EXB / SDRAngel //
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// //
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// OpenGL interface modernization. //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include "tvscreenanalog.h"
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static const char* vertexShaderSource =
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"attribute highp vec4 vertex;\n"
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"attribute highp vec2 texCoord;\n"
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"varying highp vec2 texCoordVar;\n"
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"void main() {\n"
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" gl_Position = vertex;\n"
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" texCoordVar = texCoord;\n"
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"}\n";
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static const char* fragmentShaderSource =
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"uniform highp sampler2D uTexture1;\n"
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"uniform highp sampler2D uTexture2;\n"
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"uniform highp float imw;\n"
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"uniform highp float imh;\n"
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"uniform highp float tlw;\n"
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"uniform highp float tlh;\n"
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"varying highp vec2 texCoordVar;\n"
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"void main() {\n"
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" float tlhw = 0.5 * tlw;"
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" float tlhh = 0.5 * tlh;"
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" float tys = (texCoordVar.y + tlhh) * imh;\n"
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" float p1y = floor(tys) * tlh - tlhh;\n"
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" float p3y = p1y + tlh;\n"
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" float tshift1 = texture2D(uTexture2, vec2(0.0, p1y)).r;\n"
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" float tshift3 = texture2D(uTexture2, vec2(0.0, p3y)).r;\n"
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" float shift1 = (1.0 - tshift1 * 2.0) * tlw;\n"
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" float shift3 = (1.0 - tshift3 * 2.0) * tlw;\n"
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" float txs1 = (texCoordVar.x + shift1 + tlhw) * imw;\n"
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" float txs3 = (texCoordVar.x + shift3 + tlhw) * imw;\n"
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" float p1x = floor(txs1) * tlw - tlhw;\n"
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" float p3x = floor(txs3) * tlw - tlhw;\n"
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" float p2x = p1x + tlw;\n"
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" float p4x = p3x + tlw;\n"
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" float p1 = texture2D(uTexture1, vec2(p1x, p1y)).r;\n"
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" float p2 = texture2D(uTexture1, vec2(p2x, p1y)).r;\n"
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" float p3 = texture2D(uTexture1, vec2(p3x, p3y)).r;\n"
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" float p4 = texture2D(uTexture1, vec2(p4x, p3y)).r;\n"
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" float p12 = mix(p1, p2, fract(txs1));\n"
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" float p34 = mix(p3, p4, fract(txs3));\n"
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" float p = mix(p12, p34, fract(tys));\n"
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" gl_FragColor = vec4(p);\n"
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"}\n";
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TVScreenAnalog::TVScreenAnalog(QWidget *parent)
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: QGLWidget(parent)
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{
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m_objCurrentRow = nullptr;
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m_isDataChanged = false;
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m_time = 0.0f;
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m_cols = 1;
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m_rows = 1;
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connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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||||
m_objTimer.start(40); // capped at 25 FPS
|
||||
}
|
||||
|
||||
void TVScreenAnalog::cleanup()
|
||||
{
|
||||
m_shader = nullptr;
|
||||
m_imageTexture = nullptr;
|
||||
m_objCurrentRow = nullptr;
|
||||
m_lineShiftsTexture = nullptr;
|
||||
}
|
||||
|
||||
void TVScreenAnalog::resizeTVScreen(int intCols, int intRows)
|
||||
{
|
||||
qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", intCols, intRows);
|
||||
m_cols = intCols + 4;
|
||||
m_rows = intRows;
|
||||
}
|
||||
|
||||
void TVScreenAnalog::resizeGL(int intWidth, int intHeight)
|
||||
{
|
||||
glViewport(0, 0, intWidth, intHeight);
|
||||
}
|
||||
|
||||
void TVScreenAnalog::initializeGL()
|
||||
{
|
||||
m_objMutex.lock();
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
m_shader = std::make_shared<QOpenGLShaderProgram>(this);
|
||||
m_shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
|
||||
m_shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
|
||||
m_shader->link();
|
||||
|
||||
m_vertexAttribIndex = m_shader->attributeLocation("vertex");
|
||||
m_texCoordAttribIndex = m_shader->attributeLocation("texCoord");
|
||||
m_objTextureLoc1 = m_shader->uniformLocation("uTexture1");
|
||||
m_objTextureLoc2 = m_shader->uniformLocation("uTexture2");
|
||||
m_objImageWidthLoc = m_shader->uniformLocation("imw");
|
||||
m_objImageHeightLoc = m_shader->uniformLocation("imh");
|
||||
m_objTexelWidthLoc = m_shader->uniformLocation("tlw");
|
||||
m_objTexelHeightLoc = m_shader->uniformLocation("tlh");
|
||||
|
||||
|
||||
initializeTextures();
|
||||
|
||||
connect(QOpenGLContext::currentContext(), &QOpenGLContext::aboutToBeDestroyed,
|
||||
this, &TVScreenAnalog::cleanup); // TODO: when migrating to QOpenGLWidget
|
||||
|
||||
m_objMutex.unlock();
|
||||
}
|
||||
|
||||
void TVScreenAnalog::initializeTextures()
|
||||
{
|
||||
m_image = std::make_shared<QImage>(m_cols, m_rows, QImage::Format_ARGB32);
|
||||
m_lineShifts = std::make_shared<QImage>(1, m_rows, QImage::Format_ARGB32);
|
||||
m_image->fill(0);
|
||||
m_lineShifts->fill(127);
|
||||
|
||||
m_imageTexture = std::make_shared<QOpenGLTexture>(*m_image, QOpenGLTexture::DontGenerateMipMaps);
|
||||
m_lineShiftsTexture = std::make_shared<QOpenGLTexture>(*m_lineShifts, QOpenGLTexture::DontGenerateMipMaps);
|
||||
m_imageTexture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||||
m_imageTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
|
||||
m_lineShiftsTexture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||||
m_lineShiftsTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
|
||||
m_imageTexture->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::ClampToBorder);
|
||||
m_imageTexture->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::ClampToEdge);
|
||||
m_lineShiftsTexture->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::Repeat);
|
||||
m_lineShiftsTexture->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::ClampToEdge);
|
||||
}
|
||||
|
||||
void TVScreenAnalog::renderImage()
|
||||
{
|
||||
m_isDataChanged = true;
|
||||
}
|
||||
|
||||
void TVScreenAnalog::tick()
|
||||
{
|
||||
if (m_isDataChanged) {
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void TVScreenAnalog::selectRow(int intLine, float shift)
|
||||
{
|
||||
if (!m_image || m_image->height() != m_rows)
|
||||
return;
|
||||
|
||||
if ((intLine < m_rows) && (intLine >= 0))
|
||||
{
|
||||
m_objCurrentRow = (int*)m_image->scanLine(intLine);
|
||||
m_lineShifts->setPixel(0, intLine, (1.0f + shift) * 127.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_objCurrentRow = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void TVScreenAnalog::setDataColor(int intCol, int objColor)
|
||||
{
|
||||
if ((intCol < m_cols - 2) &&
|
||||
(intCol >= -2) &&
|
||||
(m_objCurrentRow != nullptr))
|
||||
{
|
||||
m_objCurrentRow[intCol + 2] = objColor;
|
||||
}
|
||||
}
|
||||
|
||||
void TVScreenAnalog::paintGL()
|
||||
{
|
||||
if (!m_objMutex.tryLock(2))
|
||||
return;
|
||||
|
||||
m_isDataChanged = false;
|
||||
|
||||
if (m_image->width() != m_cols || m_image->height() != m_rows)
|
||||
initializeTextures();
|
||||
|
||||
float imageWidth = m_image->width();
|
||||
float imageHeight = m_image->height();
|
||||
float texelWidth = 1.0f / imageWidth;
|
||||
float texelHeight = 1.0f / imageHeight;
|
||||
|
||||
m_shader->bind();
|
||||
m_shader->setUniformValue(m_objTextureLoc1, 0);
|
||||
m_shader->setUniformValue(m_objTextureLoc2, 1);
|
||||
m_shader->setUniformValue(m_objImageWidthLoc, imageWidth);
|
||||
m_shader->setUniformValue(m_objImageHeightLoc, imageHeight);
|
||||
m_shader->setUniformValue(m_objTexelWidthLoc, texelWidth);
|
||||
m_shader->setUniformValue(m_objTexelHeightLoc, texelHeight);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
m_imageTexture->bind();
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
||||
m_image->width(), m_image->height(), GL_RGBA, GL_UNSIGNED_BYTE, m_image->constScanLine(0));
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
m_lineShiftsTexture->bind();
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
||||
1, m_image->height(), GL_RGBA, GL_UNSIGNED_BYTE, m_lineShifts->constScanLine(0));
|
||||
|
||||
float rectHalfWidth = 1.0f + 4 * texelWidth;
|
||||
GLfloat vertices[] =
|
||||
{
|
||||
-rectHalfWidth, -1.0f,
|
||||
-rectHalfWidth, 1.0f,
|
||||
rectHalfWidth, 1.0f,
|
||||
rectHalfWidth, -1.0f
|
||||
};
|
||||
|
||||
static const GLfloat arrTextureCoords[] =
|
||||
{
|
||||
0.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 1.0f
|
||||
};
|
||||
|
||||
glVertexAttribPointer(m_vertexAttribIndex, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glEnableVertexAttribArray(m_vertexAttribIndex);
|
||||
glVertexAttribPointer(m_texCoordAttribIndex, 2, GL_FLOAT, GL_FALSE, 0, arrTextureCoords);
|
||||
glEnableVertexAttribArray(m_texCoordAttribIndex);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(m_vertexAttribIndex);
|
||||
glDisableVertexAttribArray(m_texCoordAttribIndex);
|
||||
|
||||
m_shader->release();
|
||||
|
||||
m_objMutex.unlock();
|
||||
}
|
88
sdrgui/gui/tvscreenanalog.h
Normal file
88
sdrgui/gui/tvscreenanalog.h
Normal file
@ -0,0 +1,88 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2020 Vort //
|
||||
// Copyright (C) 2018 F4HKW //
|
||||
// for F4EXB / SDRAngel //
|
||||
// //
|
||||
// OpenGL interface modernization. //
|
||||
// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
|
||||
// //
|
||||
// This program is free software; you can redistribute it and/or modify //
|
||||
// it under the terms of the GNU General Public License as published by //
|
||||
// the Free Software Foundation as version 3 of the License, or //
|
||||
// (at your option) any later version. //
|
||||
// //
|
||||
// This program is distributed in the hope that it will be useful, //
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
||||
// GNU General Public License V3 for more details. //
|
||||
// //
|
||||
// You should have received a copy of the GNU General Public License //
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef INCLUDE_TVSCREENANALOG_H
|
||||
#define INCLUDE_TVSCREENANALOG_H
|
||||
|
||||
#include "export.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QImage>
|
||||
#include <QMutex>
|
||||
#include <QTimer>
|
||||
#include <QGLWidget>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
|
||||
class SDRGUI_API TVScreenAnalog : public QGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
QTimer m_objTimer;
|
||||
QMutex m_objMutex;
|
||||
|
||||
bool m_isDataChanged;
|
||||
|
||||
int m_objTextureLoc1;
|
||||
int m_objTextureLoc2;
|
||||
int m_objImageWidthLoc;
|
||||
int m_objImageHeightLoc;
|
||||
int m_objTexelWidthLoc;
|
||||
int m_objTexelHeightLoc;
|
||||
int m_vertexAttribIndex;
|
||||
int m_texCoordAttribIndex;
|
||||
std::shared_ptr<QOpenGLShaderProgram> m_shader;
|
||||
|
||||
float m_time;
|
||||
|
||||
int m_cols;
|
||||
int m_rows;
|
||||
|
||||
int* m_objCurrentRow;
|
||||
|
||||
std::shared_ptr<QImage> m_image;
|
||||
std::shared_ptr<QImage> m_lineShifts;
|
||||
std::shared_ptr<QOpenGLTexture> m_imageTexture;
|
||||
std::shared_ptr<QOpenGLTexture> m_lineShiftsTexture;
|
||||
|
||||
public:
|
||||
TVScreenAnalog(QWidget *parent);
|
||||
|
||||
void resizeTVScreen(int intCols, int intRows);
|
||||
void selectRow(int intLine, float shift);
|
||||
void setDataColor(int intCol, int objColor);
|
||||
void renderImage();
|
||||
|
||||
private:
|
||||
void initializeTextures();
|
||||
void initializeGL() override;
|
||||
void paintGL() override;
|
||||
void resizeGL(int width, int height);
|
||||
|
||||
private slots:
|
||||
void cleanup();
|
||||
void tick();
|
||||
};
|
||||
|
||||
#endif // INCLUDE_TVSCREENANALOG_H
|
Loading…
x
Reference in New Issue
Block a user