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Massive UI revamping (v7): devices basic
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@@ -51,6 +51,10 @@ public:
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virtual QByteArray serialize() const;
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virtual bool deserialize(const QByteArray& data);
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virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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virtual void setWorkspaceIndex(int index) { m_settings.m_workspaceIndex = index; }
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virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; }
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virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; }
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virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; }
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private:
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void createRangesControl(
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@@ -64,6 +68,7 @@ private:
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void createIndividualGainsControl(const std::vector<DeviceSoapySDRParams::GainSetting>& individualGainsList);
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void createCorrectionsControl();
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void createArgumentsControl(const SoapySDR::ArgInfoList& argInfoList, bool deviceArguments);
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void makeUIConnections();
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Ui::SoapySDRInputGui* ui;
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