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Massive UI revamping (v7): devices basic
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@@ -50,7 +50,10 @@ public:
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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virtual bool handleMessage(const Message& message);
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virtual void setWorkspaceIndex(int index) { m_settings.m_workspaceIndex = index; }
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virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; }
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virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; }
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virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; }
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private:
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Ui::USRPInputGUI* ui;
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@@ -79,6 +82,8 @@ private:
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void updateSampleRate();
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void updateFrequencyLimits();
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void blockApplySettings(bool block);
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bool handleMessage(const Message& message);
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void makeUIConnections();
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private slots:
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void handleInputMessages();
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