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Save the waterfall share percentage of the screen in the preset
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a5bf0c2720
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@ -56,6 +56,9 @@ public:
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void newSpectrum(const std::vector<Real>& spectrum, int fftSize);
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void clearSpectrumHistogram();
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Real getWaterfallShare() const { return m_waterfallShare; }
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void setWaterfallShare(Real waterfallShare);
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private:
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struct ChannelMarkerState {
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ChannelMarker* m_channelMarker;
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@ -1530,3 +1530,16 @@ void GLSpectrum::channelMarkerDestroyed(QObject* object)
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{
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removeChannelMarker((ChannelMarker*)object);
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}
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void GLSpectrum::setWaterfallShare(Real waterfallShare)
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{
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if (waterfallShare < 0.1f) {
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m_waterfallShare = 0.1f;
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}
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else if (waterfallShare > 0.8f) {
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m_waterfallShare = 0.8f;
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} else {
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m_waterfallShare = waterfallShare;
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}
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m_changesPending = true;
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}
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@ -89,6 +89,7 @@ QByteArray GLSpectrumGUI::serialize() const
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s.writeS32(15, m_histogramStroke);
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s.writeBool(16, m_displayCurrent);
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s.writeS32(17, m_displayTraceIntensity);
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s.writeReal(18, m_glSpectrum->getWaterfallShare());
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return s.final();
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}
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@ -119,6 +120,9 @@ bool GLSpectrumGUI::deserialize(const QByteArray& data)
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d.readS32(15, &m_histogramStroke, 40);
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d.readBool(16, &m_displayCurrent, false);
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d.readS32(17, &m_displayTraceIntensity, 50);
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Real waterfallShare;
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d.readReal(18, &waterfallShare, 0.66);
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m_glSpectrum->setWaterfallShare(waterfallShare);
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applySettings();
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return true;
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} else {
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