mirror of
https://github.com/f4exb/sdrangel.git
synced 2026-08-01 16:38:06 -04:00
Android OpenGL specifics #1
This commit is contained in:
@@ -19,15 +19,13 @@
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#ifndef INCLUDE_UTIL_GLESHELP_H_
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#define INCLUDE_UTIL_GLESHELP_H_
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#define GLdouble GLfloat
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#define GL_CLAMP GL_CLAMP_TO_EDGE
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#define glClearDepth glClearDepthf
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#define glOrtho glOrthof
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#define glFrustum glFrustumf
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#define GL_VERTEX_ARRAY 0 // We like submitting vertices on stream 0 for no special reason (GL: 0x8074)
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#define GL_NORMAL_ARRAY 1 // We like submitting normals on stream 1 for no special reason (GL: 0x8075)
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#define GL_TEXTURE_COORD_ARRAY 2 // We like submitting texcoords on stream 2 for no special reason (GL: 0x8078)
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#define glColor4fv(a) glColor4f(a[0], a[1], a[2], a[3])
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#define glColor3fv(a) glColor4f(a[0], a[1], a[2], 1.0f)
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#define glColor3f(a,b,c) glColor4f(a, b, c, 1.0f
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#define glColor3f(a,b,c) glColor4f(a, b, c, 1.0f)
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#endif /* INCLUDE_UTIL_GLESHELP_H_ */
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+148
-13
@@ -6,6 +6,10 @@
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#include <algorithm>
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#include <QDebug>
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#ifdef GL_ANDROID
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#include "util/gleshelp.h"
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#endif
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/*
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#ifdef _WIN32
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static double log2f(double n)
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@@ -270,11 +274,17 @@ void GLScope::paintGL()
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0, 0,
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1, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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#endif
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glDisable(GL_BLEND);
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@@ -322,11 +332,17 @@ void GLScope::paintGL()
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}
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}
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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#endif
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// Vertical X1
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@@ -362,11 +378,17 @@ void GLScope::paintGL()
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}
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}
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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#endif
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glPopMatrix();
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@@ -406,6 +428,15 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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@@ -413,6 +444,7 @@ void GLScope::paintGL()
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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@@ -453,6 +485,15 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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@@ -460,6 +501,7 @@ void GLScope::paintGL()
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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@@ -508,11 +550,17 @@ void GLScope::paintGL()
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0, m_triggerLevelDis1,
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1, m_triggerLevelDis1
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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}
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#endif
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@@ -605,12 +653,17 @@ void GLScope::paintGL()
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}
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}
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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m_nbPow = end - start;
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}
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#endif
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@@ -675,11 +728,17 @@ void GLScope::paintGL()
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q3[2*i] = i - start;
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q3[2*i + 1] = v;
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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#endif
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glPopMatrix();
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@@ -772,6 +831,15 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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@@ -779,6 +847,7 @@ void GLScope::paintGL()
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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@@ -813,11 +882,17 @@ void GLScope::paintGL()
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0, 0,
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1, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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#endif
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glDisable(GL_BLEND);
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@@ -861,11 +936,17 @@ void GLScope::paintGL()
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}
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}
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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#endif
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// Vertical X2
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@@ -900,11 +981,17 @@ void GLScope::paintGL()
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}
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}
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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#endif
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glPopMatrix();
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@@ -944,6 +1031,15 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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@@ -951,6 +1047,7 @@ void GLScope::paintGL()
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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@@ -991,6 +1088,15 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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@@ -998,6 +1104,7 @@ void GLScope::paintGL()
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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@@ -1042,11 +1149,17 @@ void GLScope::paintGL()
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0, m_triggerLevelDis2,
|
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1, m_triggerLevelDis2
|
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};
|
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|
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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}
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#endif
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@@ -1110,11 +1223,17 @@ void GLScope::paintGL()
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q3[2*i] = x;
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q3[2*i+1] = y;
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}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
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||||
#endif
|
||||
}
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||||
#endif
|
||||
glPopMatrix();
|
||||
@@ -1160,11 +1279,17 @@ void GLScope::paintGL()
|
||||
q3[2*i] = i - start;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
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||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
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||||
glDisableClientState(GL_VERTEX_ARRAY);
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||||
#endif
|
||||
}
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||||
#endif
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||||
//glDisable(GL_LINE_SMOOTH);
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@@ -1457,6 +1582,15 @@ void GLScope::drawPowerOverlay()
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||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
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||||
@@ -1464,6 +1598,7 @@ void GLScope::drawPowerOverlay()
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
+136
-10
@@ -24,6 +24,10 @@
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
#include "util/gleshelp.h"
|
||||
#endif
|
||||
|
||||
GLSpectrum::GLSpectrum(QWidget* parent) :
|
||||
QGLWidget(parent),
|
||||
m_cursorState(CSNormal),
|
||||
@@ -566,6 +570,16 @@ void GLSpectrum::paintGL()
|
||||
1, prop_y,
|
||||
0, prop_y
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
@@ -573,6 +587,7 @@ void GLSpectrum::paintGL()
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
@@ -603,10 +618,17 @@ void GLSpectrum::paintGL()
|
||||
0, 1
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
@@ -636,10 +658,17 @@ void GLSpectrum::paintGL()
|
||||
1, 0
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
@@ -700,6 +729,15 @@ void GLSpectrum::paintGL()
|
||||
1, 1,
|
||||
0, 1
|
||||
};
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
@@ -707,6 +745,7 @@ void GLSpectrum::paintGL()
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
@@ -740,10 +779,17 @@ void GLSpectrum::paintGL()
|
||||
0, 1
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
@@ -770,11 +816,17 @@ void GLSpectrum::paintGL()
|
||||
0.5, 0,
|
||||
0.5, 1
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
@@ -802,11 +854,17 @@ void GLSpectrum::paintGL()
|
||||
0, 0,
|
||||
1, 0
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
@@ -850,6 +908,15 @@ void GLSpectrum::paintGL()
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
@@ -857,6 +924,7 @@ void GLSpectrum::paintGL()
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
@@ -903,6 +971,15 @@ void GLSpectrum::paintGL()
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
@@ -910,6 +987,7 @@ void GLSpectrum::paintGL()
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
@@ -946,11 +1024,17 @@ void GLSpectrum::paintGL()
|
||||
1, 0.5,
|
||||
0, 0.5
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_BLEND);
|
||||
@@ -978,11 +1062,17 @@ void GLSpectrum::paintGL()
|
||||
0.5, 0,
|
||||
0.5, 1
|
||||
};
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
@@ -1044,11 +1134,17 @@ void GLSpectrum::paintGL()
|
||||
q3[2*i] = (Real) i;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
@@ -1092,11 +1188,17 @@ void GLSpectrum::paintGL()
|
||||
q3[2*i] = (Real) i;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
@@ -1149,11 +1251,17 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
tickList = &m_frequencyScale.getTickList();
|
||||
@@ -1187,11 +1295,17 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1243,11 +1357,17 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
tickList = &m_frequencyScale.getTickList();
|
||||
@@ -1281,11 +1401,17 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
|
||||
Reference in New Issue
Block a user