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Spactrum: allow arbitrary FPS (API) or in a range of FPS (GUI) with possible no limit. Implements #772
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@@ -125,7 +125,6 @@ UDPSourceGUI::UDPSourceGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, Baseb
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ui->glSpectrum->setDisplayWaterfall(true);
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ui->glSpectrum->setDisplayMaxHold(true);
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ui->glSpectrum->connectTimer(MainCore::instance()->getMasterTimer());
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connect(&MainCore::instance()->getMasterTimer(), SIGNAL(timeout()), this, SLOT(tick()));
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m_channelMarker.blockSignals(true);
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