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Scale engine: add one more space to avoid horizontal scale figure collision
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@ -297,7 +297,7 @@ int ScaleEngine::calcTickTextSize()
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calcMajorTickUnits((m_rangeMax - m_rangeMin) / m_scale, &decimalPlaces);
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calcMajorTickUnits((m_rangeMax - m_rangeMin) / m_scale, &decimalPlaces);
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return tickLen + decimalPlaces + 1;
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return tickLen + decimalPlaces + 2;
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}
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}
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void ScaleEngine::forceTwoTicks()
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void ScaleEngine::forceTwoTicks()
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