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GLScope and GLSpectrum: removed useless calls to cleanup() in destructor
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@ -90,7 +90,6 @@ GLScope::GLScope(QWidget *parent) : QGLWidget(parent),
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GLScope::~GLScope()
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{
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cleanup();
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}
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void GLScope::setDisplayGridIntensity(int intensity)
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@ -164,8 +164,6 @@ GLSpectrum::GLSpectrum(QWidget* parent) :
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GLSpectrum::~GLSpectrum()
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{
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cleanup();
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QMutexLocker mutexLocker(&m_mutex);
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if (m_waterfallBuffer)
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