From cca47bbb50212395794d3a8fefd0ed95e274d1a6 Mon Sep 17 00:00:00 2001 From: srcejon Date: Mon, 9 Jun 2025 16:12:13 +0100 Subject: [PATCH] Use Ellipsoid as default terrain, to minimize quota usage. --- plugins/feature/map/mapsettings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/plugins/feature/map/mapsettings.cpp b/plugins/feature/map/mapsettings.cpp index 167e42d81..7630a67c0 100644 --- a/plugins/feature/map/mapsettings.cpp +++ b/plugins/feature/map/mapsettings.cpp @@ -201,7 +201,7 @@ void MapSettings::resetToDefaults() m_reverseAPIFeatureIndex = 0; m_map2DEnabled = true; m_map3DEnabled = true; - m_terrain = "Cesium World Terrain"; + m_terrain = "Ellipsoid"; m_buildings = "None"; m_sunLightEnabled = true; m_lightIntensity = 3.0f; @@ -364,7 +364,7 @@ bool MapSettings::deserialize(const QByteArray& data) d.readBool(22, &m_map2DEnabled, true); d.readBool(23, &m_map3DEnabled, true); - d.readString(24, &m_terrain, "Cesium World Terrain"); + d.readString(24, &m_terrain, "Ellipsoid"); d.readString(25, &m_buildings, "None"); d.readBlob(27, &blob); deserializeItemSettings(blob, m_itemSettings);