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Renamed scopevisng.h to scopevis.h
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@ -25,7 +25,7 @@
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#include "dsp/downchannelizer.h"
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#include "dsp/threadedbasebandsamplesink.h"
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#include "dsp/scopevisng.h"
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#include "dsp/scopevis.h"
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#include "ui_atvdemodgui.h"
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#include "plugin/pluginapi.h"
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#include "util/simpleserializer.h"
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@ -103,7 +103,7 @@ set(sdrgui_HEADERS
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gui/valuedial.h
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gui/valuedialz.h
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dsp/scopevisng.h
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dsp/scopevis.h
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dsp/scopevismulti.h
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dsp/scopevisxy.h
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dsp/spectrumvis.h
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@ -18,7 +18,7 @@
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#include <QDebug>
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#include <QMutexLocker>
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#include "scopevisng.h"
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#include "scopevis.h"
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#include "dsp/dspcommands.h"
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#include "gui/glscope.h"
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@ -1,5 +1,6 @@
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#include "dsp/spectrumscopecombovis.h"
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#include "dsp/dspcommands.h"
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#include "dsp/scopevis.h"
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#include "util/messagequeue.h"
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SpectrumScopeComboVis::SpectrumScopeComboVis(SpectrumVis* spectrumVis, ScopeVis* scopeVis) :
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@ -3,10 +3,10 @@
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#include <dsp/basebandsamplesink.h>
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#include "dsp/spectrumvis.h"
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#include "dsp/scopevisng.h"
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#include "export.h"
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class Message;
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class ScopeVis;
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class SDRGUI_API SpectrumScopeComboVis : public BasebandSampleSink {
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public:
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@ -25,7 +25,7 @@
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#include <QFont>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "dsp/scopevisng.h"
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#include "dsp/scopevis.h"
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#include "gui/scaleengine.h"
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#include "gui/glshadersimple.h"
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#include "gui/glshadertextured.h"
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@ -24,7 +24,7 @@
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#include "dsp/dsptypes.h"
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#include "export.h"
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#include "util/message.h"
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#include "dsp/scopevisng.h"
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#include "dsp/scopevis.h"
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#include "settings/serializable.h"
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namespace Ui {
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