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	New value dial color schemes: make the alpha overlay of the digit highlight a bit thinner
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				@ -115,7 +115,7 @@ ColorMapper::ColorMapper(Theme theme) :
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        m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(33, 33, 33))); // 59% darkness
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					        m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(33, 33, 33))); // 59% darkness
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        m_foregroundColor = QColor(99, 128, 64);                // 50% saturation 50% brightbess - shadow face color
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					        m_foregroundColor = QColor(99, 128, 64);                // 50% saturation 50% brightbess - shadow face color
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        m_secondaryForegroundColor = QColor(198, 255, 128);     // 50% saturation - front face color
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					        m_secondaryForegroundColor = QColor(198, 255, 128);     // 50% saturation - front face color
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        m_highlightColor = QColor(169, 255, 64, 128);           // 75% saturation - digit highlight overlay
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					        m_highlightColor = QColor(169, 255, 64, 80);            // 75% saturation - digit highlight overlay
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        m_boundaryColor = QColor(32, 32, 32);                   // background 60% darkness - inter wheel gap
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					        m_boundaryColor = QColor(32, 32, 32);                   // background 60% darkness - inter wheel gap
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        m_boundaryAlphaColor = QColor(140, 255, 0, 32);         // Base with alpha - wheel edges
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					        m_boundaryAlphaColor = QColor(140, 255, 0, 32);         // Base with alpha - wheel edges
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        break;
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					        break;
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@ -129,7 +129,7 @@ ColorMapper::ColorMapper(Theme theme) :
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        m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(33, 33, 33))); // 59% darkness
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					        m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(33, 33, 33))); // 59% darkness
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        m_foregroundColor = QColor(128, 98, 64);                // 50% saturation 50% brightbess - shadow face color
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					        m_foregroundColor = QColor(128, 98, 64);                // 50% saturation 50% brightbess - shadow face color
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        m_secondaryForegroundColor = QColor(255, 197, 128);     // 50% saturation - front face color
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					        m_secondaryForegroundColor = QColor(255, 197, 128);     // 50% saturation - front face color
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        m_highlightColor = QColor(255, 169, 64, 128);           // 75% saturation - digit highlight overlay
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					        m_highlightColor = QColor(255, 169, 64, 80);            // 75% saturation - digit highlight overlay
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        m_boundaryColor = QColor(32, 32, 32);                   // background 60% darkness - inter wheel gap
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					        m_boundaryColor = QColor(32, 32, 32);                   // background 60% darkness - inter wheel gap
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        m_boundaryAlphaColor = QColor(255, 139, 0, 32);         // Base with alpha - wheel edges
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					        m_boundaryAlphaColor = QColor(255, 139, 0, 32);         // Base with alpha - wheel edges
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        break;
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					        break;
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