diff --git a/sdrbase/gui/glscope.cpp b/sdrbase/gui/glscope.cpp index 52dd157db..d92669cf7 100644 --- a/sdrbase/gui/glscope.cpp +++ b/sdrbase/gui/glscope.cpp @@ -240,13 +240,13 @@ void GLScope::paintGL() emit traceSizeChanged(m_displayTrace->size()); } - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT); - glPushMatrix(); glScalef(2.0, -2.0, 1.0); glTranslatef(-0.50, -0.5, 0); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT); + // I - primary display if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly)) diff --git a/sdrbase/gui/glspectrum.cpp b/sdrbase/gui/glspectrum.cpp index eb7ef9dec..ff0315bf5 100644 --- a/sdrbase/gui/glspectrum.cpp +++ b/sdrbase/gui/glspectrum.cpp @@ -519,13 +519,13 @@ void GLSpectrum::paintGL() return; } - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT); - glPushMatrix(); glScalef(2.0, -2.0, 1.0); glTranslatef(-0.50, -0.5, 0); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT); + // paint waterfall if(m_displayWaterfall) { glPushMatrix(); @@ -596,12 +596,12 @@ void GLSpectrum::paintGL() for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); #ifdef GL_DEPRECATED glBegin(GL_QUADS); glVertex2f(0, 0); @@ -757,12 +757,12 @@ void GLSpectrum::paintGL() for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); #ifdef GL_DEPRECATED glBegin(GL_QUADS); glVertex2f(0, 0); @@ -800,11 +800,11 @@ void GLSpectrum::paintGL() for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { - glDisable(GL_BLEND); - glColor3f(0.8f, 0.8f, 0.6f); glPushMatrix(); glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0); glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1); + glDisable(GL_BLEND); + glColor3f(0.8f, 0.8f, 0.6f); #ifdef GL_DEPRECATED glBegin(GL_LINE_LOOP); glVertex2f(0.5, 0); @@ -1003,12 +1003,12 @@ void GLSpectrum::paintGL() for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f); #ifdef GL_DEPRECATED glBegin(GL_QUADS); glVertex2f(0, 0); @@ -1047,10 +1047,10 @@ void GLSpectrum::paintGL() ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { if (dv->m_channelMarker->getHighlighted()) { - glColor3f(0.8f, 0.8f, 0.6f); glPushMatrix(); glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0); glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1); + glColor3f(0.8f, 0.8f, 0.6f); #ifdef GL_DEPRECATED glBegin(GL_LINE_LOOP); glVertex2f(0.5, 0); @@ -1207,16 +1207,16 @@ void GLSpectrum::paintGL() // paint waterfall grid if(m_displayWaterfall && m_displayGrid) { + glPushMatrix(); + glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); + glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); //glColor4f(1, 1, 1, 0.05f); glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); - glPushMatrix(); - glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); - glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); - const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; @@ -1314,15 +1314,15 @@ void GLSpectrum::paintGL() // TODO: paint histogram grid if((m_displayHistogram || m_displayMaxHold || m_displayCurrent) && (m_displayGrid)) { + glPushMatrix(); + glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); + glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); - glPushMatrix(); - glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); - glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); - const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick;