mirror of
https://github.com/f4exb/sdrangel.git
synced 2025-02-03 09:44:01 -05:00
Unify TV screen (2)
This commit is contained in:
parent
7d63bf48e0
commit
def91c4019
@ -6,7 +6,6 @@ set(atv_SOURCES
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atvdemodgui.cpp
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atvdemodplugin.cpp
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atvscreen.cpp
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glshaderarray.cpp
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)
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set(atv_HEADERS
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@ -16,7 +15,6 @@ set(atv_HEADERS
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atvdemodplugin.h
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atvscreen.h
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atvscreeninterface.h
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glshaderarray.h
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)
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set(atv_FORMS
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@ -28,7 +28,7 @@
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#include <QDebug>
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ATVScreen::ATVScreen(QWidget* parent) :
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QGLWidget(parent), ATVScreenInterface(), m_objMutex(QMutex::NonRecursive)
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QGLWidget(parent), ATVScreenInterface(), m_objMutex(QMutex::NonRecursive), m_objGLShaderArray(false)
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{
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setAttribute(Qt::WA_OpaquePaintEvent);
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connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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@ -28,7 +28,7 @@
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#include <QFont>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "glshaderarray.h"
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#include "gui/glshadertvarray.h"
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#include "gui/glshadertextured.h"
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#include "util/export.h"
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#include "util/bitfieldindex.h"
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@ -69,7 +69,7 @@ private:
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bool m_blnDataChanged;
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bool m_blnConfigChanged;
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GLShaderArray m_objGLShaderArray;
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GLShaderTVArray m_objGLShaderArray;
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unsigned char *m_chrLastData;
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@ -32,15 +32,13 @@ CONFIG(macx):INCLUDEPATH += "../../../../../boost_1_64_0"
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SOURCES += atvdemod.cpp\
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atvdemodgui.cpp\
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atvdemodplugin.cpp\
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atvscreen.cpp\
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glshaderarray.cpp
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atvscreen.cpp
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HEADERS += atvdemod.h\
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atvdemodgui.h\
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atvdemodplugin.h\
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atvscreen.h\
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atvscreeninterface.h\
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glshaderarray.h
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atvscreeninterface.h
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FORMS += atvdemodgui.ui
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@ -5,7 +5,6 @@ set(datv_SOURCES
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datvdemodgui.cpp
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datvdemodplugin.cpp
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datvscreen.cpp
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glshaderarray.cpp
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datvideostream.cpp
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datvideorender.cpp
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)
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@ -15,7 +14,6 @@ set(datv_HEADERS
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datvdemodgui.h
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datvdemodplugin.h
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datvscreen.h
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glshaderarray.h
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datvideostream.h
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datvideorender.h
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)
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@ -28,7 +28,7 @@
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#include <QDebug>
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DATVScreen::DATVScreen(QWidget* parent) :
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QGLWidget(parent), m_objMutex(QMutex::NonRecursive)
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QGLWidget(parent), m_objMutex(QMutex::NonRecursive), m_objGLShaderArray(true)
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{
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setAttribute(Qt::WA_OpaquePaintEvent);
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connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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@ -28,8 +28,8 @@
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#include <QFont>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "glshaderarray.h"
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#include "gui/glshadertextured.h"
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#include "gui/glshadertvarray.h"
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#include "util/export.h"
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#include "util/bitfieldindex.h"
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@ -74,7 +74,7 @@ private:
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bool m_blnDataChanged;
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bool m_blnConfigChanged;
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GLShaderArray m_objGLShaderArray;
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GLShaderTVArray m_objGLShaderArray;
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void initializeGL();
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void resizeGL(int width, int height);
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@ -31,15 +31,14 @@ CONFIG(macx):INCLUDEPATH += "../../../../../boost_1_64_0"
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SOURCES += datvdemod.cpp\
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datvdemodgui.cpp\
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datvdemodplugin.cpp\
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datvscreen.cpp \
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glshaderarray.cpp \
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datvscreen.cpp \
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datvideostream.cpp \
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datvideorender.cpp
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HEADERS += datvdemod.h\
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datvdemodgui.h\
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datvdemodplugin.h\
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datvscreen.h \
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datvscreen.h \
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leansdr/convolutional.h \
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leansdr/dsp.h \
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leansdr/dvb.h \
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@ -53,7 +52,6 @@ HEADERS += datvdemod.h\
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leansdr/sdr.h \
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leansdr/viterbi.h \
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datvconstellation.h \
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glshaderarray.h \
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datvvideoplayer.h \
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datvideostream.h \
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datvideorender.h
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@ -1,299 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017 F4HKW //
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// for F4EXB / SDRAngel //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include "glshaderarray.h"
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const QString GLShaderArray::m_strVertexShaderSourceArray = QString(
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"uniform highp mat4 uMatrix;\n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec2 texCoord;\n"
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"varying mediump vec2 texCoordVar;\n"
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"void main() {\n"
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" gl_Position = uMatrix * vertex;\n"
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" texCoordVar = texCoord;\n"
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"}\n");
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const QString GLShaderArray::m_strFragmentShaderSourceColored = QString(
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"uniform lowp sampler2D uTexture;\n"
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"varying mediump vec2 texCoordVar;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(uTexture, texCoordVar);\n"
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"}\n");
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GLShaderArray::GLShaderArray()
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{
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m_objProgram = 0;
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m_objImage = 0;
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m_objTexture = 0;
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m_intCols = 0;
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m_intRows = 0;
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m_blnInitialized = false;
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m_objCurrentRow = 0;
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m_objTextureLoc = 0;
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m_objColorLoc = 0;
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m_objMatrixLoc = 0;
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}
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GLShaderArray::~GLShaderArray()
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{
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Cleanup();
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}
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void GLShaderArray::InitializeGL(int intCols, int intRows)
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{
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QMatrix4x4 objQMatrix;
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m_blnInitialized = false;
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m_intCols = 0;
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m_intRows = 0;
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m_objCurrentRow = 0;
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if (m_objProgram == 0)
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{
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m_objProgram = new QOpenGLShaderProgram();
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if (!m_objProgram->addShaderFromSourceCode(QOpenGLShader::Vertex,
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m_strVertexShaderSourceArray))
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{
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qDebug() << "GLShaderArray::initializeGL: error in vertex shader: "
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<< m_objProgram->log();
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}
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if (!m_objProgram->addShaderFromSourceCode(QOpenGLShader::Fragment,
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m_strFragmentShaderSourceColored))
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{
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qDebug()
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<< "GLShaderArray::initializeGL: error in fragment shader: "
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<< m_objProgram->log();
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}
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m_objProgram->bindAttributeLocation("vertex", 0);
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if (!m_objProgram->link())
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{
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qDebug() << "GLShaderArray::initializeGL: error linking shader: "
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<< m_objProgram->log();
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}
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m_objProgram->bind();
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m_objProgram->setUniformValue(m_objMatrixLoc, objQMatrix);
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m_objProgram->setUniformValue(m_objTextureLoc, 0);
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m_objProgram->release();
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}
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m_objMatrixLoc = m_objProgram->uniformLocation("uMatrix");
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m_objTextureLoc = m_objProgram->uniformLocation("uTexture");
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m_objColorLoc = m_objProgram->uniformLocation("uColour");
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if (m_objTexture != 0)
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{
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delete m_objTexture;
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m_objTexture = 0;
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}
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//Image container
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m_objImage = new QImage(intCols, intRows, QImage::Format_RGBA8888);
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m_objImage->fill(QColor(0, 0, 0));
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m_objTexture = new QOpenGLTexture(*m_objImage);
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m_objTexture->setMinificationFilter(QOpenGLTexture::Linear);
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m_objTexture->setMagnificationFilter(QOpenGLTexture::Linear);
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m_objTexture->setWrapMode(QOpenGLTexture::ClampToEdge);
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m_intCols = intCols;
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m_intRows = intRows;
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m_blnInitialized = true;
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}
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QRgb * GLShaderArray::GetRowBuffer(int intRow)
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{
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if (!m_blnInitialized)
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{
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return 0;
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}
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if (m_objImage == 0)
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{
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return 0;
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}
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if (intRow > m_intRows)
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{
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return 0;
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}
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return (QRgb *) m_objImage->scanLine(intRow);
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}
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void GLShaderArray::RenderPixels(unsigned char *chrData)
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{
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QOpenGLFunctions *ptrF;
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int intI;
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int intJ;
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int intNbVertices = 6;
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QMatrix4x4 objQMatrix;
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GLfloat arrVertices[] =
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// 2 3
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// 1 4
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//1 2 3 3 4 1
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{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f };
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GLfloat arrTextureCoords[] =
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// 1 4
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// 2 3
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//1 2 3 3 4 1
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{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
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QRgb *ptrLine;
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if (!m_blnInitialized)
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{
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return;
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}
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if (m_objImage == 0)
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{
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return;
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}
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if (chrData != 0)
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{
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for (intJ = 0; intJ < m_intRows; intJ++)
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{
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ptrLine = (QRgb *) m_objImage->scanLine(intJ);
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for (intI = 0; intI < m_intCols; intI++)
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{
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*ptrLine = qRgb((int) (*(chrData+2)), (int) (*(chrData+1)), (int) (*chrData));
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ptrLine++;
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chrData+=3;
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}
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}
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}
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//Affichage
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ptrF = QOpenGLContext::currentContext()->functions();
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m_objProgram->bind();
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m_objProgram->setUniformValue(m_objMatrixLoc, objQMatrix);
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m_objProgram->setUniformValue(m_objTextureLoc, 0);
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m_objTexture->bind();
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ptrF->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_intCols, m_intRows, GL_RGBA,
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GL_UNSIGNED_BYTE, m_objImage->bits());
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ptrF->glEnableVertexAttribArray(0); // vertex
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ptrF->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, arrVertices);
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ptrF->glEnableVertexAttribArray(1); // texture coordinates
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ptrF->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, arrTextureCoords);
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ptrF->glDrawArrays(GL_TRIANGLES, 0, intNbVertices);
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//cleanup
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ptrF->glDisableVertexAttribArray(0);
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ptrF->glDisableVertexAttribArray(1);
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//*********************//
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m_objTexture->release();
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m_objProgram->release();
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}
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void GLShaderArray::ResetPixels()
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{
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if (m_objImage != 0)
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{
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m_objImage->fill(0);
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}
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}
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void GLShaderArray::Cleanup()
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{
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m_blnInitialized = false;
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m_intCols = 0;
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m_intRows = 0;
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m_objCurrentRow = 0;
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if (m_objProgram)
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{
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delete m_objProgram;
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m_objProgram = 0;
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}
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if (m_objTexture != 0)
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{
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delete m_objTexture;
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m_objTexture = 0;
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}
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if (m_objImage != 0)
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{
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delete m_objImage;
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m_objImage = 0;
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}
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}
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bool GLShaderArray::SelectRow(int intLine)
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{
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bool blnRslt = false;
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if (m_blnInitialized)
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{
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if ((intLine < m_intRows) && (intLine >= 0))
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{
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m_objCurrentRow = (QRgb *) m_objImage->scanLine(intLine);
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blnRslt = true;
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}
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else
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{
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m_objCurrentRow = 0;
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}
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}
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return blnRslt;
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}
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bool GLShaderArray::SetDataColor(int intCol, QRgb objColor)
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{
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bool blnRslt = false;
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if (m_blnInitialized)
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{
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if ((intCol < m_intCols) && (intCol >= 0) && (m_objCurrentRow != 0))
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{
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m_objCurrentRow[intCol] = objColor;
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blnRslt = true;
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}
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}
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return blnRslt;
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}
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|
@ -1,76 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017 F4HKW //
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// for F4EXB / SDRAngel //
|
||||
// //
|
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// This program is free software; you can redistribute it and/or modify //
|
||||
// it under the terms of the GNU General Public License as published by //
|
||||
// the Free Software Foundation as version 3 of the License, or //
|
||||
// //
|
||||
// This program is distributed in the hope that it will be useful, //
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
||||
// GNU General Public License V3 for more details. //
|
||||
// //
|
||||
// You should have received a copy of the GNU General Public License //
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GUI_GLSHADERARRAY_H_
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#define INCLUDE_GUI_GLSHADERARRAY_H_
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#include <QString>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_2_0>
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#include <QOpenGLFunctions_2_1>
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#include <QOpenGLFunctions_3_0>
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#include <QOpenGLTexture>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLContext>
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#include <QMatrix4x4>
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#include <QVector4D>
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#include <QDebug>
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#include <QColor>
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#include <math.h>
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class QOpenGLShaderProgram;
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class QMatrix4x4;
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class QVector4D;
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class GLShaderArray
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{
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public:
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GLShaderArray();
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~GLShaderArray();
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void InitializeGL(int intCols, int intRows);
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void ResizeContainer(int intCols, int intRows);
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void Cleanup();
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QRgb *GetRowBuffer(int intRow);
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void RenderPixels(unsigned char *chrData);
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void ResetPixels();
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bool SelectRow(int intLine);
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bool SetDataColor(int intCol,QRgb objColor);
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protected:
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QOpenGLShaderProgram *m_objProgram;
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int m_objMatrixLoc;
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int m_objTextureLoc;
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int m_objColorLoc;
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static const QString m_strVertexShaderSourceArray;
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static const QString m_strFragmentShaderSourceColored;
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QImage *m_objImage=NULL;
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QOpenGLTexture *m_objTexture=NULL;
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int m_intCols;
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int m_intRows;
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QRgb * m_objCurrentRow;
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bool m_blnInitialized;
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};
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#endif /* INCLUDE_GUI_GLSHADERARRAY_H_ */
|
@ -24,6 +24,7 @@ set(sdrgui_SOURCES
|
||||
gui/glscopemultigui.cpp
|
||||
gui/glshadersimple.cpp
|
||||
gui/glshadertextured.cpp
|
||||
gui/glshadertvarray.cpp
|
||||
gui/glspectrum.cpp
|
||||
gui/glspectrumgui.cpp
|
||||
gui/indicator.cpp
|
||||
@ -77,6 +78,7 @@ set(sdrgui_HEADERS
|
||||
gui/glscopenggui.h
|
||||
gui/glscopemultigui.h
|
||||
gui/glshadersimple.h
|
||||
gui/glshadertvarray.h
|
||||
gui/glshadertextured.h
|
||||
gui/glspectrum.h
|
||||
gui/glspectrumgui.h
|
||||
|
@ -15,9 +15,9 @@
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "glshaderarray.h"
|
||||
#include <gui/glshadertvarray.h>
|
||||
|
||||
const QString GLShaderArray::m_strVertexShaderSourceArray = QString(
|
||||
const QString GLShaderTVArray::m_strVertexShaderSourceArray = QString(
|
||||
"uniform highp mat4 uMatrix;\n"
|
||||
"attribute highp vec4 vertex;\n"
|
||||
"attribute highp vec2 texCoord;\n"
|
||||
@ -27,14 +27,14 @@ const QString GLShaderArray::m_strVertexShaderSourceArray = QString(
|
||||
" texCoordVar = texCoord;\n"
|
||||
"}\n");
|
||||
|
||||
const QString GLShaderArray::m_strFragmentShaderSourceColored = QString(
|
||||
const QString GLShaderTVArray::m_strFragmentShaderSourceColored = QString(
|
||||
"uniform lowp sampler2D uTexture;\n"
|
||||
"varying mediump vec2 texCoordVar;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(uTexture, texCoordVar);\n"
|
||||
"}\n");
|
||||
|
||||
GLShaderArray::GLShaderArray()
|
||||
GLShaderTVArray::GLShaderTVArray(bool blnColor) : m_blnColor(blnColor)
|
||||
{
|
||||
m_objProgram = 0;
|
||||
m_objImage = 0;
|
||||
@ -49,12 +49,12 @@ GLShaderArray::GLShaderArray()
|
||||
m_objMatrixLoc = 0;
|
||||
}
|
||||
|
||||
GLShaderArray::~GLShaderArray()
|
||||
GLShaderTVArray::~GLShaderTVArray()
|
||||
{
|
||||
Cleanup();
|
||||
}
|
||||
|
||||
void GLShaderArray::InitializeGL(int intCols, int intRows)
|
||||
void GLShaderTVArray::InitializeGL(int intCols, int intRows)
|
||||
{
|
||||
QMatrix4x4 objQMatrix;
|
||||
|
||||
@ -124,7 +124,7 @@ void GLShaderArray::InitializeGL(int intCols, int intRows)
|
||||
|
||||
}
|
||||
|
||||
QRgb * GLShaderArray::GetRowBuffer(int intRow)
|
||||
QRgb * GLShaderTVArray::GetRowBuffer(int intRow)
|
||||
{
|
||||
if (!m_blnInitialized)
|
||||
{
|
||||
@ -144,7 +144,7 @@ QRgb * GLShaderArray::GetRowBuffer(int intRow)
|
||||
return (QRgb *) m_objImage->scanLine(intRow);
|
||||
}
|
||||
|
||||
void GLShaderArray::RenderPixels(unsigned char *chrData)
|
||||
void GLShaderTVArray::RenderPixels(unsigned char *chrData)
|
||||
{
|
||||
QOpenGLFunctions *ptrF;
|
||||
int intI;
|
||||
@ -186,12 +186,19 @@ void GLShaderArray::RenderPixels(unsigned char *chrData)
|
||||
|
||||
for (intI = 0; intI < m_intCols; intI++)
|
||||
{
|
||||
if (m_blnColor)
|
||||
{
|
||||
*ptrLine = qRgb((int) (*(chrData+2)), (int) (*(chrData+1)), (int) (*chrData));
|
||||
chrData+=3;
|
||||
}
|
||||
else
|
||||
{
|
||||
intVal = (int) (*chrData);
|
||||
*ptrLine = qRgb(intVal, intVal, intVal);
|
||||
chrData++;
|
||||
}
|
||||
|
||||
intVal = (int) (*chrData);
|
||||
*ptrLine = qRgb(intVal, intVal, intVal);
|
||||
ptrLine++;
|
||||
|
||||
chrData++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -227,7 +234,7 @@ void GLShaderArray::RenderPixels(unsigned char *chrData)
|
||||
m_objProgram->release();
|
||||
}
|
||||
|
||||
void GLShaderArray::ResetPixels()
|
||||
void GLShaderTVArray::ResetPixels()
|
||||
{
|
||||
if (m_objImage != 0)
|
||||
{
|
||||
@ -235,7 +242,7 @@ void GLShaderArray::ResetPixels()
|
||||
}
|
||||
}
|
||||
|
||||
void GLShaderArray::Cleanup()
|
||||
void GLShaderTVArray::Cleanup()
|
||||
{
|
||||
m_blnInitialized = false;
|
||||
|
||||
@ -263,7 +270,7 @@ void GLShaderArray::Cleanup()
|
||||
}
|
||||
}
|
||||
|
||||
bool GLShaderArray::SelectRow(int intLine)
|
||||
bool GLShaderTVArray::SelectRow(int intLine)
|
||||
{
|
||||
bool blnRslt = false;
|
||||
|
||||
@ -283,7 +290,7 @@ bool GLShaderArray::SelectRow(int intLine)
|
||||
return blnRslt;
|
||||
}
|
||||
|
||||
bool GLShaderArray::SetDataColor(int intCol, QRgb objColor)
|
||||
bool GLShaderTVArray::SetDataColor(int intCol, QRgb objColor)
|
||||
{
|
||||
bool blnRslt = false;
|
||||
|
@ -15,8 +15,8 @@
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef INCLUDE_GUI_GLSHADERARRAY_H_
|
||||
#define INCLUDE_GUI_GLSHADERARRAY_H_
|
||||
#ifndef INCLUDE_GUI_GLTVSHADERARRAY_H_
|
||||
#define INCLUDE_GUI_GLTVSHADERARRAY_H_
|
||||
|
||||
#include <QString>
|
||||
#include <QOpenGLFunctions>
|
||||
@ -36,11 +36,11 @@ class QOpenGLShaderProgram;
|
||||
class QMatrix4x4;
|
||||
class QVector4D;
|
||||
|
||||
class GLShaderArray
|
||||
class GLShaderTVArray
|
||||
{
|
||||
public:
|
||||
GLShaderArray();
|
||||
~GLShaderArray();
|
||||
GLShaderTVArray(bool blnColor);
|
||||
~GLShaderTVArray();
|
||||
|
||||
void InitializeGL(int intCols, int intRows);
|
||||
void ResizeContainer(int intCols, int intRows);
|
||||
@ -62,7 +62,7 @@ protected:
|
||||
static const QString m_strVertexShaderSourceArray;
|
||||
static const QString m_strFragmentShaderSourceColored;
|
||||
|
||||
QImage *m_objImage=NULL;
|
||||
QImage *m_objImage=NULL;
|
||||
QOpenGLTexture *m_objTexture=NULL;
|
||||
|
||||
int m_intCols;
|
||||
@ -71,6 +71,7 @@ protected:
|
||||
QRgb * m_objCurrentRow;
|
||||
|
||||
bool m_blnInitialized;
|
||||
bool m_blnColor;
|
||||
};
|
||||
|
||||
#endif /* INCLUDE_GUI_GLSHADERARRAY_H_ */
|
||||
#endif /* INCLUDE_GUI_GLTVSHADERARRAY_H_ */
|
@ -64,6 +64,7 @@ SOURCES += mainwindow.cpp\
|
||||
gui/glscopenggui.cpp\
|
||||
gui/glshadersimple.cpp\
|
||||
gui/glshadertextured.cpp\
|
||||
gui/glshadertvarray.cpp\
|
||||
gui/glspectrum.cpp\
|
||||
gui/glspectrumgui.cpp\
|
||||
gui/indicator.cpp\
|
||||
@ -114,6 +115,7 @@ HEADERS += mainwindow.h\
|
||||
gui/glscopenggui.h\
|
||||
gui/glshadersimple.h\
|
||||
gui/glshadertextured.h\
|
||||
gui/glshadertvarray.h\
|
||||
gui/glspectrum.h\
|
||||
gui/glspectrumgui.h\
|
||||
gui/indicator.h\
|
||||
|
Loading…
Reference in New Issue
Block a user