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Use integers for OpenGL version
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parent
e13e919012
commit
e31880fc66
@ -156,7 +156,8 @@ void GLScope::newTraces(std::vector<float *> *traces, int traceIndex, std::vecto
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void GLScope::initializeGL()
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{
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QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext();
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float openGLVersion = 0.0f;
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int majorVersion = 0;
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int minorVersion = 0;
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if (glCurrentContext)
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{
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@ -166,8 +167,8 @@ void GLScope::initializeGL()
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<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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openGLVersion = (QOpenGLContext::currentContext()->format()).majorVersion()
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+ ((QOpenGLContext::currentContext()->format()).minorVersion() / 10.0);
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majorVersion = (QOpenGLContext::currentContext()->format()).majorVersion();
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minorVersion = (QOpenGLContext::currentContext()->format()).minorVersion();
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}
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else
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{
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@ -208,14 +209,14 @@ void GLScope::initializeGL()
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glFunctions->initializeOpenGLFunctions();
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//glDisable(GL_DEPTH_TEST);
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m_glShaderSimple.initializeGL(openGLVersion);
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m_glShaderColors.initializeGL(openGLVersion);
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m_glShaderLeft1Scale.initializeGL(openGLVersion);
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m_glShaderBottom1Scale.initializeGL(openGLVersion);
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m_glShaderLeft2Scale.initializeGL(openGLVersion);
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m_glShaderBottom2Scale.initializeGL(openGLVersion);
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m_glShaderPowerOverlay.initializeGL(openGLVersion);
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m_glShaderTextOverlay.initializeGL(openGLVersion);
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m_glShaderSimple.initializeGL(majorVersion, minorVersion);
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m_glShaderColors.initializeGL(majorVersion, minorVersion);
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m_glShaderLeft1Scale.initializeGL(majorVersion, minorVersion);
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m_glShaderBottom1Scale.initializeGL(majorVersion, minorVersion);
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m_glShaderLeft2Scale.initializeGL(majorVersion, minorVersion);
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m_glShaderBottom2Scale.initializeGL(majorVersion, minorVersion);
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m_glShaderPowerOverlay.initializeGL(majorVersion, minorVersion);
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m_glShaderTextOverlay.initializeGL(majorVersion, minorVersion);
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}
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void GLScope::resizeGL(int width, int height)
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@ -36,11 +36,11 @@ GLShaderColors::~GLShaderColors()
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cleanup();
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}
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void GLShaderColors::initializeGL(float openGLVersion)
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void GLShaderColors::initializeGL(int majorVersion, int minorVersion)
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{
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m_program = new QOpenGLShaderProgram;
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if (openGLVersion >= 3.3)
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if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3)))
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{
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if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple)) {
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qDebug() << "GLShaderColors::initializeGL: error in vertex shader: " << m_program->log();
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@ -37,7 +37,7 @@ public:
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GLShaderColors();
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~GLShaderColors();
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void initializeGL(float openGLVersion);
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void initializeGL(int majorVersion, int minorVersion);
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void drawPoints(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices);
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void drawPolyline(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices);
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void drawSegments(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices);
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@ -36,11 +36,11 @@ GLShaderSimple::~GLShaderSimple()
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cleanup();
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}
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void GLShaderSimple::initializeGL(float openGLVersion)
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void GLShaderSimple::initializeGL(int majorVersion, int minorVersion)
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{
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m_program = new QOpenGLShaderProgram;
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if (openGLVersion >= 3.3)
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if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3)))
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{
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if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple)) {
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qDebug() << "GLShaderSimple::initializeGL: error in vertex shader: " << m_program->log();
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@ -34,7 +34,7 @@ public:
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GLShaderSimple();
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~GLShaderSimple();
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void initializeGL(float openGLVersion);
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void initializeGL(int majorVersion, int minorVersion);
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void drawPoints(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
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void drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
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void drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
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@ -75,13 +75,13 @@ GLShaderSpectrogram::~GLShaderSpectrogram()
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cleanup();
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}
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void GLShaderSpectrogram::initializeGL(float openGLVersion)
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void GLShaderSpectrogram::initializeGL(int majorVersion, int minorVersion)
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{
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initializeOpenGLFunctions();
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m_useImmutableStorage = useImmutableStorage();
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qDebug() << "GLShaderSpectrogram::initializeGL: m_useImmutableStorage: " << m_useImmutableStorage;
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if (openGLVersion >= 3.3)
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if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3)))
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{
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m_programShaded = new QOpenGLShaderProgram;
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if (!m_programShaded->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShader)) {
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@ -36,7 +36,7 @@ public:
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GLShaderSpectrogram();
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~GLShaderSpectrogram();
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void initializeGL(float openGLVersion);
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void initializeGL(int majorVersion, int minorVersion);
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void initColorMapTexture(const QString &colorMapName);
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void initTexture(const QImage& image);
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void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
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@ -40,14 +40,14 @@ GLShaderTextured::~GLShaderTextured()
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cleanup();
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}
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void GLShaderTextured::initializeGL(float openGLVersion)
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void GLShaderTextured::initializeGL(int majorVersion, int minorVersion)
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{
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initializeOpenGLFunctions();
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m_useImmutableStorage = useImmutableStorage();
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qDebug() << "GLShaderTextured::initializeGL: m_useImmutableStorage: " << m_useImmutableStorage;
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m_program = new QOpenGLShaderProgram;
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if (openGLVersion >= 3.3f)
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if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3)))
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{
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if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceTextured)) {
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qDebug() << "GLShaderTextured::initializeGL: error in vertex shader: " << m_program->log();
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@ -38,7 +38,7 @@ public:
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GLShaderTextured();
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~GLShaderTextured();
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void initializeGL(float openGLVersion);
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void initializeGL(int majorVersion, int minorVersion);
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void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
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void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices, int nbComponents=2);
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@ -766,7 +766,8 @@ void GLSpectrum::updateHistogram(const Real *spectrum)
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void GLSpectrum::initializeGL()
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{
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QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext();
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float openGLVersion = 0.0f;
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int majorVersion = 0;
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int minorVersion = 0;
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if (glCurrentContext)
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{
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@ -776,8 +777,8 @@ void GLSpectrum::initializeGL()
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<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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openGLVersion = (QOpenGLContext::currentContext()->format()).majorVersion()
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+ ((QOpenGLContext::currentContext()->format()).minorVersion() / 10.0);
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majorVersion = (QOpenGLContext::currentContext()->format()).majorVersion();
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minorVersion = (QOpenGLContext::currentContext()->format()).minorVersion();
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}
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else {
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qDebug() << "GLSpectrum::initializeGL: current context is invalid";
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@ -816,16 +817,16 @@ void GLSpectrum::initializeGL()
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glFunctions->initializeOpenGLFunctions();
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//glDisable(GL_DEPTH_TEST);
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m_glShaderSimple.initializeGL(openGLVersion);
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m_glShaderLeftScale.initializeGL(openGLVersion);
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m_glShaderFrequencyScale.initializeGL(openGLVersion);
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m_glShaderWaterfall.initializeGL(openGLVersion);
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m_glShaderHistogram.initializeGL(openGLVersion);
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m_glShaderTextOverlay.initializeGL(openGLVersion);
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m_glShaderInfo.initializeGL(openGLVersion);
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m_glShaderSpectrogram.initializeGL(openGLVersion);
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m_glShaderSpectrogramTimeScale.initializeGL(openGLVersion);
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m_glShaderSpectrogramPowerScale.initializeGL(openGLVersion);
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m_glShaderSimple.initializeGL(majorVersion, minorVersion);
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m_glShaderLeftScale.initializeGL(majorVersion, minorVersion);
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m_glShaderFrequencyScale.initializeGL(majorVersion, minorVersion);
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m_glShaderWaterfall.initializeGL(majorVersion, minorVersion);
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m_glShaderHistogram.initializeGL(majorVersion, minorVersion);
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m_glShaderTextOverlay.initializeGL(majorVersion, minorVersion);
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m_glShaderInfo.initializeGL(majorVersion, minorVersion);
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m_glShaderSpectrogram.initializeGL(majorVersion, minorVersion);
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m_glShaderSpectrogramTimeScale.initializeGL(majorVersion, minorVersion);
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m_glShaderSpectrogramPowerScale.initializeGL(majorVersion, minorVersion);
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}
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void GLSpectrum::openGLDebug(const QOpenGLDebugMessage &debugMessage)
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