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Multi device support: suppress reference to DSPEngine in PluginAPI
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@@ -36,16 +36,6 @@ public:
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void addChannelMarker(ChannelMarker* channelMarker);
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void removeChannelMarker(ChannelMarker* channelMarker);
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// DSPEngine access
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/* Direct access with DSP engine singleton
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void setSampleSource(SampleSource* sampleSource);
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void addSampleSink(SampleSink* sampleSink);
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void removeSampleSink(SampleSink* sampleSink);
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MessageQueue* getDSPEngineMessageQueue();
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void addAudioSource(AudioFifo* audioFifo);
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void removeAudioSource(AudioFifo* audioFifo);
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*/
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// Sample Source stuff
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void registerSampleSource(const QString& sourceName, PluginInterface* plugin);
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@@ -55,9 +45,8 @@ public:
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protected:
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PluginManager* m_pluginManager;
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MainWindow* m_mainWindow;
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DSPEngine* m_dspEngine;
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PluginAPI(PluginManager* pluginManager, MainWindow* mainWindow, DSPEngine* dspEngine);
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PluginAPI(PluginManager* pluginManager, MainWindow* mainWindow);
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friend class PluginManager;
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};
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