mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-25 17:28:50 -05:00
Changed NFM RF threshold squelch for after demod squelch
This commit is contained in:
parent
70cce80995
commit
e66d9a417f
@ -49,6 +49,7 @@ set(sdrbase_SOURCES
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sdrbase/audio/audiofifo.cpp
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sdrbase/audio/audiooutput.cpp
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sdrbase/dsp/afsquelch.cpp
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sdrbase/dsp/channelizer.cpp
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sdrbase/dsp/channelmarker.cpp
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sdrbase/dsp/ctcssdetector.cpp
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87
include-gpl/dsp/afsquelch.h
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87
include-gpl/dsp/afsquelch.h
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@ -0,0 +1,87 @@
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2015 Edouard Griffiths, F4EXB. //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GPL_DSP_AFSQUELCH_H_
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#define INCLUDE_GPL_DSP_AFSQUELCH_H_
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#include "dsp/dsptypes.h"
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/** AFSquelch: AF squelch class based on the Modified Goertzel
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* algorithm.
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*/
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class AFSquelch {
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public:
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// Constructors and Destructor
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AFSquelch();
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// allows user defined tone pair
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AFSquelch(unsigned int nbTones, const Real *tones);
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virtual ~AFSquelch();
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// setup the basic parameters and coefficients
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void setCoefficients(
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int N, // the algorithm "block" size
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int SampleRate, // input signal sample rate
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int _samplesAttack, // number of results before squelch opens
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int _samplesDecay); // number of results keeping squelch open
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// set the detection threshold
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void setThreshold(double _threshold) {
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threshold = _threshold;
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}
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// analyze a sample set and optionally filter
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// the tone frequencies.
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bool analyze(Real *sample); // input signal sample
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// get the tone set
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const Real *getToneSet() const
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{
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return toneSet;
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}
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bool open() const {
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return isOpen;
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}
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void reset(); // reset the analysis algorithm
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protected:
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void feedback(Real sample);
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void feedForward();
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void evaluate();
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private:
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int N;
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int sampleRate;
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int samplesProcessed;
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int maxPowerIndex;
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int nTones;
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int samplesAttack;
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int attackCount;
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int samplesDecay;
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int decayCount;
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bool isOpen;
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double threshold;
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double *k;
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double *coef;
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Real *toneSet;
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double *u0;
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double *u1;
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double *power;
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};
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#endif /* INCLUDE_GPL_DSP_CTCSSDETECTOR_H_ */
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@ -26,11 +26,15 @@
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#include <iostream>
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static const Real afSqTones[2] = {2000.0, 8000.0};
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MESSAGE_CLASS_DEFINITION(NFMDemod::MsgConfigureNFMDemod, Message)
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NFMDemod::NFMDemod(AudioFifo* audioFifo, SampleSink* sampleSink) :
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m_ctcssIndex(0),
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m_sampleCount(0),
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m_afSquelch(2, afSqTones),
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m_squelchOpen(false),
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m_sampleSink(sampleSink),
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m_audioFifo(audioFifo)
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{
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@ -38,7 +42,7 @@ NFMDemod::NFMDemod(AudioFifo* audioFifo, SampleSink* sampleSink) :
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m_config.m_inputFrequencyOffset = 0;
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m_config.m_rfBandwidth = 12500;
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m_config.m_afBandwidth = 3000;
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m_config.m_squelch = -40.0;
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m_config.m_squelch = -30.0;
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m_config.m_volume = 2.0;
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m_config.m_audioSampleRate = 48000;
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@ -52,6 +56,8 @@ NFMDemod::NFMDemod(AudioFifo* audioFifo, SampleSink* sampleSink) :
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m_AGC.resize(4096, m_agcLevel, 0, 0.1*m_agcLevel);
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m_ctcssDetector.setCoefficients(3000, 6000.0); // 0.5s / 2 Hz resolution
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m_afSquelch.setCoefficients(24, 48000.0, 1, 1); // 4000 Hz span, 250us
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m_afSquelch.setThreshold(0.001);
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}
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NFMDemod::~NFMDemod()
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@ -109,14 +115,7 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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if(m_interpolator.interpolate(&m_interpolatorDistanceRemain, c, &ci)) {
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m_sampleBuffer.push_back(Sample(ci.real() * 32767.0, ci.imag() * 32767.0));
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m_movingAverage.feed(ci.real() * ci.real() + ci.imag() * ci.imag());
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if(m_movingAverage.average() >= m_squelchLevel)
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m_squelchState = m_running.m_audioSampleRate/ 20;
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qint16 sample;
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if(m_squelchState > 0)
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{
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m_squelchState--;
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m_AGC.feed(abs(ci));
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ci *= (m_agcLevel / m_AGC.getValue());
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@ -156,9 +155,12 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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// AF processing
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//demod = m_lowpass.filter(demod);
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//sample = demod * 32700;
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if(m_afSquelch.analyze(&demod)) {
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m_squelchOpen = m_afSquelch.open();
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}
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if (m_squelchOpen)
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{
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Real ctcss_sample = m_lowpass.filter(demod);
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if ((m_sampleCount & 7) == 7) // decimate 48k -> 6k
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@ -186,7 +188,7 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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if (m_ctcssIndexSelected && (m_ctcssIndexSelected != m_ctcssIndex))
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{
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sample = 0.0;
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sample = 0;
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}
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else
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{
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@ -234,7 +236,6 @@ void NFMDemod::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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void NFMDemod::start()
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{
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m_squelchState = 0;
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m_audioFifo->clear();
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m_interpolatorRegulation = 0.9999;
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m_interpolatorDistance = 1.0;
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@ -292,8 +293,10 @@ void NFMDemod::apply()
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}
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if(m_config.m_squelch != m_running.m_squelch) {
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m_squelchLevel = pow(10.0, m_config.m_squelch / 20.0);
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m_squelchLevel = pow(10.0, m_config.m_squelch / 10.0);
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m_squelchLevel *= m_squelchLevel;
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m_afSquelch.setThreshold(m_squelchLevel);
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m_afSquelch.reset();
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}
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m_running.m_inputSampleRate = m_config.m_inputSampleRate;
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@ -27,6 +27,7 @@
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#include "dsp/movingaverage.h"
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#include "dsp/agc.h"
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#include "dsp/ctcssdetector.h"
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#include "dsp/afsquelch.h"
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#include "audio/audiofifo.h"
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#include "util/message.h"
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@ -136,8 +137,10 @@ private:
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int m_ctcssIndexSelected;
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int m_sampleCount;
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Real m_squelchLevel;
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int m_squelchState;
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double m_squelchLevel;
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//int m_squelchState;
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AFSquelch m_afSquelch;
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bool m_squelchOpen;
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Real m_lastArgument;
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Complex m_m1Sample;
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@ -253,10 +253,17 @@
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QComboBox" name="ctcss"/>
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<widget class="QComboBox" name="ctcss">
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<property name="toolTip">
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<string>Set CTCSS</string>
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</property>
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</widget>
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</item>
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<item row="5" column="2">
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<widget class="QLabel" name="ctcssText">
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<property name="toolTip">
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<string>CTCSS detected</string>
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</property>
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<property name="text">
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<string>--</string>
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</property>
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214
sdrbase/dsp/afsquelch.cpp
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214
sdrbase/dsp/afsquelch.cpp
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@ -0,0 +1,214 @@
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2015 Edouard Griffiths, F4EXB. //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <cmath>
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#include "dsp/afsquelch.h"
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AFSquelch::AFSquelch() :
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N(0),
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sampleRate(0),
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samplesProcessed(0),
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maxPowerIndex(0),
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nTones(2),
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samplesAttack(0),
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attackCount(0),
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samplesDecay(0),
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decayCount(0),
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isOpen(false),
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threshold(0.0)
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{
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k = new double[nTones];
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coef = new double[nTones];
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toneSet = new Real[nTones];
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u0 = new double[nTones];
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u1 = new double[nTones];
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power = new double[nTones];
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toneSet[0] = 2000.0;
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toneSet[1] = 10000.0;
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}
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AFSquelch::AFSquelch(unsigned int nbTones, const Real *tones) :
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N(0),
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sampleRate(0),
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samplesProcessed(0),
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maxPowerIndex(0),
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nTones(nbTones),
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samplesAttack(0),
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attackCount(0),
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samplesDecay(0),
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decayCount(0),
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isOpen(false),
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threshold(0.0)
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{
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k = new double[nTones];
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coef = new double[nTones];
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toneSet = new Real[nTones];
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u0 = new double[nTones];
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u1 = new double[nTones];
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power = new double[nTones];
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for (int j = 0; j < nTones; ++j)
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{
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toneSet[j] = tones[j];
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}
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}
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AFSquelch::~AFSquelch()
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{
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delete[] k;
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delete[] coef;
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delete[] toneSet;
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delete[] u0;
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delete[] u1;
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delete[] power;
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}
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void AFSquelch::setCoefficients(int _N, int _samplerate, int _samplesAttack, int _samplesDecay )
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{
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N = _N; // save the basic parameters for use during analysis
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sampleRate = _samplerate;
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samplesAttack = _samplesAttack;
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samplesDecay = _samplesDecay;
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// for each of the frequencies (tones) of interest calculate
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// k and the associated filter coefficient as per the Goertzel
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// algorithm. Note: we are using a real value (as apposed to
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// an integer as described in some references. k is retained
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// for later display. The tone set is specified in the
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// constructor. Notice that the resulting coefficients are
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// independent of N.
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for (int j = 0; j < nTones; ++j)
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{
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k[j] = ((double)N * toneSet[j]) / (double)sampleRate;
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coef[j] = 2.0 * cos((2.0 * M_PI * toneSet[j])/(double)sampleRate);
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}
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}
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// Analyze an input signal
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bool AFSquelch::analyze(Real *sample)
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{
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feedback(*sample); // Goertzel feedback
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samplesProcessed += 1;
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if (samplesProcessed == N) // completed a block of N
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{
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feedForward(); // calculate the power at each tone
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samplesProcessed = 0;
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return true; // have a result
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}
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else
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{
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return false;
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}
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}
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void AFSquelch::feedback(Real in)
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{
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double t;
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// feedback for each tone
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for (int j = 0; j < nTones; ++j)
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{
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t = u0[j];
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u0[j] = in + (coef[j] * u0[j]) - u1[j];
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u1[j] = t;
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}
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}
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void AFSquelch::feedForward()
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{
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for (int j = 0; j < nTones; ++j)
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{
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power[j] = (u0[j] * u0[j]) + (u1[j] * u1[j]) - (coef[j] * u0[j] * u1[j]);
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u0[j] = u1[j] = 0.0; // reset for next block.
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}
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evaluate();
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}
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void AFSquelch::reset()
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{
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for (int j = 0; j < nTones; ++j)
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{
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power[j] = u0[j] = u1[j] = 0.0; // reset
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}
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samplesProcessed = 0;
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maxPowerIndex = 0;
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isOpen = false;
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}
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void AFSquelch::evaluate()
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{
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double maxPower = 0.0;
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double minPower;
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int minIndex = 0, maxIndex = 0;
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for (int j = 0; j < nTones; ++j)
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{
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if (power[j] > maxPower) {
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maxPower = power[j];
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maxIndex = j;
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}
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}
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minPower = maxPower;
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for (int j = 0; j < nTones; ++j)
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{
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if (power[j] < minPower) {
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minPower = power[j];
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minIndex = j;
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}
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}
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// principle is to open if power is uneven because noise gives even power
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bool open = ((maxPower - minPower) > threshold) && (minIndex > maxIndex);
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if (open)
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{
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if (attackCount < samplesAttack)
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{
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attackCount++;
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}
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else
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{
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isOpen = true;
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decayCount = 0;
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}
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}
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else
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{
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if (decayCount < samplesDecay)
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{
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decayCount++;
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}
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else
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{
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isOpen = false;
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attackCount = 0;
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}
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}
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}
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