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Scope trigger #1
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@ -70,10 +70,11 @@ private:
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uint m_fill;
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TriggerState m_triggerState;
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TriggerChannel m_triggerChannel;
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FixReal m_triggerLevelHigh;
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FixReal m_triggerLevelLow;
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Real m_triggerLevel;
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bool m_triggerPositiveEdge;
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int m_sampleRate;
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bool triggerCondition(SampleVector::const_iterator& it);
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};
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#endif // INCLUDE_SCOPEVIS_H
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@ -4,6 +4,7 @@
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#include "util/messagequeue.h"
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#include <cstdio>
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#include <iostream>
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MESSAGE_CLASS_DEFINITION(ScopeVis::MsgConfigureScopeVis, Message)
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@ -13,8 +14,7 @@ ScopeVis::ScopeVis(GLScope* glScope) :
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m_fill(0),
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m_triggerState(Untriggered),
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m_triggerChannel(TriggerFreeRun),
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m_triggerLevelHigh(0.01 * 32768),
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m_triggerLevelLow(0.01 * 32768 - 1024),
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m_triggerLevel(0.0),
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m_triggerPositiveEdge(true),
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m_sampleRate(0)
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{
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@ -46,11 +46,11 @@ void ScopeVis::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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m_fill = 0;
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}
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}
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else if (m_triggerChannel == TriggerChannelI)
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else
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{
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if(m_triggerState == Untriggered) {
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while(begin < end) {
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if(begin->real() >= m_triggerLevelHigh) {
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if (triggerCondition(begin)) {
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m_triggerState = Triggered;
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break;
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}
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@ -70,53 +70,7 @@ void ScopeVis::feed(SampleVector::const_iterator begin, SampleVector::const_iter
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if(m_fill >= m_trace.size()) {
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m_glScope->newTrace(m_trace, m_sampleRate);
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m_fill = 0;
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m_triggerState = WaitForReset;
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}
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}
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if(m_triggerState == WaitForReset) {
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while(begin < end) {
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if(begin->real() < m_triggerLevelLow) {
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m_triggerState = Untriggered;
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break;
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}
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++begin;
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}
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}
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}
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else if (m_triggerChannel == TriggerChannelQ)
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{
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if(m_triggerState == Untriggered) {
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while(begin < end) {
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if(begin->imag() >= m_triggerLevelHigh) {
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m_triggerState = Triggered;
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break;
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}
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++begin;
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}
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}
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if(m_triggerState == Triggered) {
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int count = end - begin;
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if(count > (int)(m_trace.size() - m_fill))
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count = m_trace.size() - m_fill;
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std::vector<Complex>::iterator it = m_trace.begin() + m_fill;
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for(int i = 0; i < count; ++i) {
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*it++ = Complex(begin->real() / 32768.0, begin->imag() / 32768.0);
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++begin;
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}
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m_fill += count;
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if(m_fill >= m_trace.size()) {
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m_glScope->newTrace(m_trace, m_sampleRate);
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m_fill = 0;
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m_triggerState = WaitForReset;
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}
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}
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if(m_triggerState == WaitForReset) {
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while(begin < end) {
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if(begin->imag() < m_triggerLevelLow) {
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m_triggerState = Untriggered;
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break;
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}
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++begin;
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m_triggerState = Untriggered;
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}
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}
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}
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@ -142,8 +96,12 @@ bool ScopeVis::handleMessageKeep(Message* message)
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MsgConfigureScopeVis* conf = (MsgConfigureScopeVis*)message;
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m_triggerState = Untriggered;
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m_triggerChannel = (TriggerChannel) conf->getTriggerChannel();
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m_triggerLevelHigh = conf->getTriggerLevel() * 32767;
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m_triggerLevel = conf->getTriggerLevel();
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m_triggerPositiveEdge = conf->getTriggerPositiveEdge();
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std::cerr << "ScopeVis::handleMessageKeep:"
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<< " m_triggerChannel: " << m_triggerChannel
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<< " m_triggerLevel: " << m_triggerLevel
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<< " m_triggerPositiveEdge: " << (m_triggerPositiveEdge ? "edge+" : "edge-") << std::endl;
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return true;
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/*
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} else if(DSPConfigureScopeVis::match(message)) {
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@ -174,3 +132,29 @@ void ScopeVis::setSampleRate(int sampleRate)
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{
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m_sampleRate = sampleRate;
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}
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bool ScopeVis::triggerCondition(SampleVector::const_iterator& it)
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{
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Complex c(it->real()/32768.0, it->imag()/32768.0);
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if (m_triggerChannel == TriggerChannelI) {
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return c.real() > m_triggerLevel;
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}
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else if (m_triggerChannel == TriggerChannelQ) {
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return c.imag() > m_triggerLevel;
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}
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else if (m_triggerChannel == TriggerMagLin) {
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return abs(c) > m_triggerLevel;
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}
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else if (m_triggerChannel == TriggerMagDb) {
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Real mult = (10.0f / log2f(10.0f));
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Real v = c.real() * c.real() + c.imag() * c.imag();
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return mult * log2f(v) > m_triggerLevel;
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}
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else if (m_triggerChannel == TriggerPhase) {
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return arg(c) / M_PI > m_triggerLevel;
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}
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else {
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return false;
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}
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}
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@ -165,6 +165,16 @@ void GLScopeGUI::applySettings()
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void GLScopeGUI::applyTriggerSettings()
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{
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Real triggerLevel;
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if (m_triggerChannel == ScopeVis::TriggerMagDb) {
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triggerLevel = m_triggerLevel - 100.0;
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}
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else {
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triggerLevel = m_triggerLevel / 100.0;
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}
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m_scopeVis->configure(m_messageQueue, (ScopeVis::TriggerChannel) m_triggerChannel, triggerLevel, m_triggerPositiveEdge);
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}
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void GLScopeGUI::setTrigLevelDisplay()
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