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Use frame geo rather than widget size, so dialogs aren't positioned off screen on Windows.
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@ -79,18 +79,18 @@ void DialogPositioner::positionDialog(QWidget *dialog)
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// Position so fully on screen
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QRect desktop = dialog->screen()->availableGeometry();
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QSize size = dialog->size();
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QRect geometry = dialog->frameGeometry();
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QPoint pos = dialog->pos();
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bool move = false;
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if (pos.x() + size.width() > desktop.width())
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if (pos.x() + geometry.width() > desktop.width())
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{
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pos.setX(desktop.width() - size.width());
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pos.setX(desktop.width() - geometry.width());
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move = true;
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}
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if (pos.y() + size.height() > desktop.height())
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if (pos.y() + geometry.height() > desktop.height())
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{
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pos.setY(desktop.height() - size.height());
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pos.setY(desktop.height() - geometry.height());
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move = true;
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}
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if (move) {
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