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Multi device support: moved DSPDeviceEngine start/stop actions and status from main window to each source plugin GUI
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@@ -51,6 +51,11 @@ public:
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void addThreadedSink(ThreadedSampleSink* sink);
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void removeThreadedSink(ThreadedSampleSink* sink);
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bool initAcquisition() { return m_dspDeviceEngine->initAcquisition(); } //!< Initialize device engine acquisition sequence
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bool startAcquisition() { return m_dspDeviceEngine->startAcquisition(); } //!< Start device engine acquisition sequence
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void stopAcquistion() { m_dspDeviceEngine->stopAcquistion(); } //!< Stop device engine acquisition sequence
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DSPDeviceEngine::State state() const { return m_dspDeviceEngine->state(); }
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QString errorMessage() { return m_dspDeviceEngine->errorMessage(); } //!< Return the current device engine error message
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void loadSettings(const Preset* preset);
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void loadSourceSettings(const Preset* preset);
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