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Add gamepad dependency
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@ -84,7 +84,7 @@ for:
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick-window2 qml-module-qtquick-dialogs \
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qml-module-qtquick-controls qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtgraphicaleffects \
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libqt5serialport5-dev qtdeclarative5-dev qtpositioning5-dev qtlocation5-dev \
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libqt5charts5-dev libqt5texttospeech5-dev libfaad-dev zlib1g-dev \
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libqt5charts5-dev libqt5texttospeech5-dev libqt5gamepad5-dev libfaad-dev zlib1g-dev \
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libusb-1.0-0-dev libhidapi-dev libboost-all-dev libasound2-dev libopencv-dev libopencv-imgcodecs-dev \
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libxml2-dev bison flex ffmpeg libpostproc-dev libavcodec-dev libavformat-dev \
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libopus-dev libcodec2-dev libairspy-dev libhackrf-dev \
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6
debian/control
vendored
6
debian/control
vendored
@ -16,6 +16,7 @@ Build-Depends: debhelper (>= 9),
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libqt5websockets5-dev,
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libqt5quick5,
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libqt5texttospeech5-dev,
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libqt5gamepad5-dev,
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qml-module-qtlocation,
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qml-module-qtpositioning,
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qml-module-qtquick-window2,
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@ -61,6 +62,7 @@ Depends: ${shlibs:Depends},
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libasound2,
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libgl1-mesa-glx,
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libqt5multimedia5-plugins,
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libqt5gamepad5,
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qtspeech5-speechd-plugin,
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pulseaudio,
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ffmpeg,
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@ -80,8 +82,8 @@ Description: SDR/Analyzer/Generator front-end for various hardware
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Based on Qt5 framework and OpenGL for the spectrum and scope rendering.
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Builds on Linux, Windows and Mac O/S
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Reception modes supported:
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Analog: AM, ATV, NFM, WFM, SSB, broadcast FM, APT
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Digital: D-Star, Yaesu SF, DMR, dPMR, FreeDV, DAB, DVB-S, LoRa, ADS-B, Packet (AX.25/APRS), AIS
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Analog: AM, ATV, NFM, WFM, SSB, broadcast FM, APT, ILS, VOR
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Digital: D-Star, Yaesu SF, DMR, dPMR, FreeDV, M17, DAB, DVB-S, LoRa, ADS-B, Packet (AX.25/APRS), AIS, FT8, Navtex, Radiosonde, RTTY, Pager
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Analyzer: Generic channel
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Transmission modes supported:
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Analog: AM, ATV, NFM, SSB, WFM
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@ -88,7 +88,7 @@ target_link_libraries(${TARGET_NAME}
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install(TARGETS ${TARGET_NAME} DESTINATION ${INSTALL_FOLDER})
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if(WIN32)
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# Run deployqt for serial libraries
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# Run deployqt for serial & gamepad libraries
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include(DeployQt)
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windeployqt(${TARGET_NAME} ${SDRANGEL_BINARY_BIN_DIR} ${PROJECT_SOURCE_DIR}/../../../sdrgui/resources)
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endif()
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