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Adapt to Qt Android #1
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5ecf7ea00c
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include
sdrbase
@ -25,7 +25,7 @@ public:
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// setup the basic parameters and coefficients
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void setCoefficients(
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int N, // the algorithm "block" size
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int zN, // the algorithm "block" size
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int SampleRate); // input signal sample rate
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// set the detection threshold
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33
include/util/gleshelp.h
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33
include/util/gleshelp.h
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@ -0,0 +1,33 @@
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2015 Edouard Griffiths, F4EXB. //
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// //
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// This is a header file to help migrate to GL ES 2.0 //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_UTIL_GLESHELP_H_
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#define INCLUDE_UTIL_GLESHELP_H_
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#define GLdouble GLfloat
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#define GL_CLAMP GL_CLAMP_TO_EDGE
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#define glClearDepth glClearDepthf
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#define glOrtho glOrthof
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#define glFrustum glFrustumf
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#define glColor4fv(a) glColor4f(a[0], a[1], a[2], a[3])
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#define glColor3fv(a) glColor4f(a[0], a[1], a[2], 1.0f)
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#define glColor3f(a,b,c) glColor4f(a, b, c, 1.0f
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#endif /* INCLUDE_UTIL_GLESHELP_H_ */
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@ -82,9 +82,9 @@ AFSquelch::~AFSquelch()
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}
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void AFSquelch::setCoefficients(int _N, unsigned int nbAvg, int _samplerate, int _samplesAttack, int _samplesDecay )
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void AFSquelch::setCoefficients(int N, unsigned int nbAvg, int _samplerate, int _samplesAttack, int _samplesDecay )
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{
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m_N = _N; // save the basic parameters for use during analysis
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m_N = N; // save the basic parameters for use during analysis
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m_nbAvg = nbAvg;
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m_sampleRate = _samplerate;
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m_samplesAttack = _samplesAttack;
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@ -92,9 +92,9 @@ CTCSSDetector::~CTCSSDetector()
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}
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void CTCSSDetector::setCoefficients(int _N, int _samplerate )
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void CTCSSDetector::setCoefficients(int zN, int _samplerate )
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{
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N = _N; // save the basic parameters for use during analysis
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N = zN; // save the basic parameters for use during analysis
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sampleRate = _samplerate;
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// for each of the frequencies (tones) of interest calculate
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@ -1,3 +1,4 @@
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#include "util/gleshelp.h"
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#include <QPainter>
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#include <QMouseEvent>
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#include "gui/glscope.h"
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@ -18,6 +18,8 @@
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#ifdef USE_SIMD
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#include <immintrin.h>
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#endif
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#include "util/gleshelp.h"
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#include <QMouseEvent>
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#include "gui/glspectrum.h"
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