AudioDeviceDialog: respect audio device manager constness

This commit is contained in:
f4exb 2020-01-25 05:44:38 +01:00
parent c473c31035
commit f38d45f553
2 changed files with 3 additions and 3 deletions

View File

@ -19,7 +19,7 @@
#include "audioselectdialog.h"
#include "ui_audioselectdialog.h"
AudioSelectDialog::AudioSelectDialog(AudioDeviceManager* audioDeviceManager, const QString& deviceName, bool input, QWidget* parent) :
AudioSelectDialog::AudioSelectDialog(const AudioDeviceManager* audioDeviceManager, const QString& deviceName, bool input, QWidget* parent) :
QDialog(parent),
m_selected(false),
ui(new Ui::AudioSelectDialog),

View File

@ -33,7 +33,7 @@ namespace Ui {
class SDRGUI_API AudioSelectDialog : public QDialog {
Q_OBJECT
public:
explicit AudioSelectDialog(AudioDeviceManager* audioDeviceManager, const QString& deviceName, bool input = false, QWidget* parent = 0);
explicit AudioSelectDialog(const AudioDeviceManager* audioDeviceManager, const QString& deviceName, bool input = false, QWidget* parent = 0);
~AudioSelectDialog();
QString m_audioDeviceName;
@ -42,7 +42,7 @@ public:
private:
bool getDeviceInfos(bool input, const QString& deviceName, bool& systemDefault, int& sampleRate);
Ui::AudioSelectDialog* ui;
AudioDeviceManager* m_audioDeviceManager;
const AudioDeviceManager* m_audioDeviceManager;
bool m_input;
private slots: