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Have Windows plugins (.dll) searched by plugin manager loader. Added .pro file for filesource input plugin
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parent
f4f8c3d2f5
commit
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33
plugins/samplesource/filesource/filesource.pro
Normal file
33
plugins/samplesource/filesource/filesource.pro
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@ -0,0 +1,33 @@
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#--------------------------------------------------------
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#
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# Pro file for Android and Windows builds with Qt Creator
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#
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#--------------------------------------------------------
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TEMPLATE = lib
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CONFIG += plugin
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QT += core gui widgets multimedia
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TARGET = inputfilesource
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INCLUDEPATH += $$PWD
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INCLUDEPATH += ../../../sdrbase
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CONFIG(release): build_subdir = release
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CONFIG(debug): build_subdir = debug
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SOURCES += filesourcegui.cpp\
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filesourceinput.cpp\
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filesourceplugin.cpp\
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filesourcethread.cpp
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HEADERS += filesourcegui.h\
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filesourceinput.h\
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filesourceplugin.h\
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filesourcethread.h
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FORMS += filesourcegui.ui
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LIBS += -L../../../sdrbase/$${build_subdir} -lsdrbase
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RESOURCES = ../../../sdrbase/resources/res.qrc
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@ -6,6 +6,7 @@
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TEMPLATE = subdirs
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TEMPLATE = subdirs
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SUBDIRS = sdrbase
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SUBDIRS = sdrbase
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SUBDIRS += plugins/samplesource/filesource
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# Main app must be last
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# Main app must be last
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CONFIG += ordered
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CONFIG += ordered
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@ -448,7 +448,7 @@ void PluginManager::loadPlugins(const QDir& dir)
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foreach (QString fileName, pluginsDir.entryList(QDir::Files))
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foreach (QString fileName, pluginsDir.entryList(QDir::Files))
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{
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{
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if (fileName.endsWith(".so"))
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if (fileName.endsWith(".so") || fileName.endsWith(".dll"))
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{
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{
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qDebug() << "PluginManager::loadPlugins: fileName: " << qPrintable(fileName);
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qDebug() << "PluginManager::loadPlugins: fileName: " << qPrintable(fileName);
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