1
0
mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-18 22:31:48 -05:00

GLScope: IQ linear and IQ polar displays. Interim state #1: IQ linear

This commit is contained in:
f4exb 2015-11-06 04:40:59 +01:00
parent 9508690863
commit f891580e78
4 changed files with 253 additions and 39 deletions

View File

@ -44,7 +44,8 @@ public:
ModeMagLinDPha, ModeMagLinDPha,
ModeMagdBDPha, ModeMagdBDPha,
ModeDerived12, ModeDerived12,
ModeCyclostationary ModeCyclostationary,
ModeIQPolar
}; };
enum Displays { enum Displays {
@ -138,6 +139,7 @@ private:
int m_displayGridIntensity; int m_displayGridIntensity;
int m_displayTraceIntensity; int m_displayTraceIntensity;
QRectF m_glLeft1ScaleRect; QRectF m_glLeft1ScaleRect;
QRectF m_glRight1ScaleRect;
QRectF m_glLeft2ScaleRect; QRectF m_glLeft2ScaleRect;
QRectF m_glBot1ScaleRect; QRectF m_glBot1ScaleRect;
QRectF m_glBot2ScaleRect; QRectF m_glBot2ScaleRect;

View File

@ -263,7 +263,11 @@ void GLScope::paintGL()
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f); glLineWidth(1.0f);
if (m_mode == ModeIQPolar) {
glColor4f(1, 1, 0.25f, m_displayGridIntensity / 100.0);
} else {
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
}
// Horizontal Y1 // Horizontal Y1
tickList = &m_y1Scale.getTickList(); tickList = &m_y1Scale.getTickList();
for(int i= 0; i < tickList->count(); i++) { for(int i= 0; i < tickList->count(); i++) {
@ -279,6 +283,7 @@ void GLScope::paintGL()
} }
} }
// Vertical X1 // Vertical X1
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
tickList = &m_x1Scale.getTickList(); tickList = &m_x1Scale.getTickList();
for(int i= 0; i < tickList->count(); i++) { for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i]; tick = &(*tickList)[i];
@ -440,6 +445,92 @@ void GLScope::paintGL()
drawPowerOverlay(); drawPowerOverlay();
} }
} }
if (m_mode == ModeIQPolar)
{
// Paint trace 2 (Q) over
if (m_displayTrace->size() > 0)
{
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(0.25f, 1, 1, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++)
{
float v = (*m_displayTrace)[i].imag();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
glVertex2f(i - start, v);
}
glEnd();
glPopMatrix();
}
// Paint secondary grid
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(0.25f, 1, 1, m_displayGridIntensity / 100.0);
// Horizontal Y2
tickList = &m_y2Scale.getTickList();
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y2Scale.getSize());
glBegin(GL_LINE_LOOP);
glVertex2f(0, y);
glVertex2f(1, y);
glEnd();
}
}
}
glPopMatrix();
// Paint secondary scale
glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPushMatrix();
glTranslatef(m_glRight1ScaleRect.x(), m_glRight1ScaleRect.y(), 0);
glScalef(m_glRight1ScaleRect.width(), m_glRight1ScaleRect.height(), 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
} // Both displays or primary only } // Both displays or primary only
// Q - secondary display // Q - secondary display
@ -671,6 +762,7 @@ void GLScope::handleMode()
switch(m_mode) { switch(m_mode) {
case ModeIQ: case ModeIQ:
case ModeIQPolar:
{ {
m_mathTrace.resize(m_rawTrace[memIndex].size()); m_mathTrace.resize(m_rawTrace[memIndex].size());
std::vector<Complex>::iterator dst = m_mathTrace.begin(); std::vector<Complex>::iterator dst = m_mathTrace.begin();
@ -908,6 +1000,7 @@ void GLScope::applyConfig()
switch(m_mode) { switch(m_mode) {
case ModeIQ: case ModeIQ:
case ModeIQPolar:
{ {
if (amp1_range < 2.0) { if (amp1_range < 2.0) {
m_y1Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0); m_y1Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0);
@ -978,24 +1071,48 @@ void GLScope::applyConfig()
int scopeHeight = (height() - topMargin) / 2 - botMargin; int scopeHeight = (height() - topMargin) / 2 - botMargin;
int scopeWidth = width() - leftMargin - rightMargin; int scopeWidth = width() - leftMargin - rightMargin;
if (m_mode == ModeIQPolar)
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) (width() - 2*leftMargin - rightMargin) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) (width() - 2*leftMargin - rightMargin) / (float) width(),
(float) (botMargin - 1) / (float) height()
);
m_glRight1ScaleRect = QRectF(
(float) (width() - leftMargin) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
}
else
{
m_glScopeRect1 = QRectF( m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(), (float) leftMargin / (float) width(),
(float) topMargin / (float) height(), (float) topMargin / (float) height(),
(float) scopeWidth / (float) width(), (float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height() (float) scopeHeight / (float) height()
); );
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF( m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(), (float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(), (float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(), (float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height() (float) (botMargin - 1) / (float) height()
); );
}
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
{ // Y1 scale { // Y1 scale
m_y1Scale.setSize(scopeHeight); m_y1Scale.setSize(scopeHeight);
@ -1163,24 +1280,48 @@ void GLScope::applyConfig()
int scopeHeight = height() - topMargin - botMargin; int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = (width() - rightMargin)/2 - leftMargin; int scopeWidth = (width() - rightMargin)/2 - leftMargin;
if (m_mode == ModeIQPolar)
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) (botMargin - 1) / (float) height()
);
m_glRight1ScaleRect = QRectF(
(float) (scopeWidth) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
}
else
{
m_glScopeRect1 = QRectF( m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(), (float) leftMargin / (float) width(),
(float) topMargin / (float) height(), (float) topMargin / (float) height(),
(float) scopeWidth / (float) width(), (float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height() (float) scopeHeight / (float) height()
); );
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF( m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(), (float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(), (float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(), (float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height() (float) (botMargin - 1) / (float) height()
); );
}
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
{ // Y1 scale { // Y1 scale
m_y1Scale.setSize(scopeHeight); m_y1Scale.setSize(scopeHeight);
@ -1349,24 +1490,48 @@ void GLScope::applyConfig()
int scopeHeight = height() - topMargin - botMargin; int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = width() - leftMargin - rightMargin; int scopeWidth = width() - leftMargin - rightMargin;
if (m_mode == ModeIQPolar)
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) (botMargin - 1) / (float) height()
);
m_glRight1ScaleRect = QRectF(
(float) (width() - leftMargin) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
}
else
{
m_glScopeRect1 = QRectF( m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(), (float) leftMargin / (float) width(),
(float) topMargin / (float) height(), (float) topMargin / (float) height(),
(float) scopeWidth / (float) width(), (float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height() (float) scopeHeight / (float) height()
); );
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF( m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(), (float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(), (float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(), (float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height() (float) (botMargin - 1) / (float) height()
); );
}
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
{ // Y1 scale { // Y1 scale
m_y1Scale.setSize(scopeHeight); m_y1Scale.setSize(scopeHeight);
@ -1381,7 +1546,11 @@ void GLScope::applyConfig()
m_left1ScalePixmap.fill(Qt::black); m_left1ScalePixmap.fill(Qt::black);
QPainter painter(&m_left1ScalePixmap); QPainter painter(&m_left1ScalePixmap);
if (m_mode == ModeIQPolar) {
painter.setPen(QColor(0xff, 0xff, 0x80));
} else {
painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setPen(QColor(0xf0, 0xf0, 0xff));
}
painter.setFont(font()); painter.setFont(font());
tickList = &m_y1Scale.getTickList(); tickList = &m_y1Scale.getTickList();
@ -1403,6 +1572,41 @@ void GLScope::applyConfig()
QGLContext::MipmapBindOption); QGLContext::MipmapBindOption);
m_left1ScaleTextureAllocated = true; m_left1ScaleTextureAllocated = true;
} // Y1 scale } // Y1 scale
if (m_mode == ModeIQPolar) { // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0x80, 0xff, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTextureAllocated);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X1 scale { // X1 scale
m_x1Scale.setSize(scopeWidth); m_x1Scale.setSize(scopeWidth);

View File

@ -691,6 +691,9 @@ void GLScopeGUI::on_dataMode_currentIndexChanged(int index)
case 6: // clostationary case 6: // clostationary
m_glScope->setMode(GLScope::ModeCyclostationary); m_glScope->setMode(GLScope::ModeCyclostationary);
break; break;
case 7: // clostationary
m_glScope->setMode(GLScope::ModeIQPolar);
break;
default: default:
break; break;

View File

@ -112,6 +112,11 @@
<string>1,2:Cyclostationary</string> <string>1,2:Cyclostationary</string>
</property> </property>
</item> </item>
<item>
<property name="text">
<string>1:IQ (lin) 2:IQ (pol)</string>
</property>
</item>
</widget> </widget>
</item> </item>
<item> <item>