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https://github.com/f4exb/sdrangel.git
synced 2025-03-10 22:38:45 -04:00
Only show config button if supported
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parent
fe3aeaed5b
commit
fae899926f
@ -44,96 +44,80 @@ void GamepadConfigurationDialog::accept()
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void GamepadConfigurationDialog::on_config0_clicked()
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{
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if (ui->config0->text() == "Configure")
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{
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ui->config0->setText("Done");
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightX);
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}
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else
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{
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ui->config0->setText("Configure");
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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ui->config0->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightX);
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}
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void GamepadConfigurationDialog::on_config1_clicked()
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{
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if (ui->config1->text() == "Configure")
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{
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ui->config1->setText("Done");
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ui->config0->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightY);
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}
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else
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{
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ui->config1->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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ui->config1->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightY);
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}
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void GamepadConfigurationDialog::on_config2_clicked()
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{
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if (ui->config2->text() == "Configure")
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{
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ui->config2->setText("Done");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftX);
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}
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else
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{
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ui->config2->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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ui->config2->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftX);
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}
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void GamepadConfigurationDialog::on_config3_clicked()
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{
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if (ui->config3->text() == "Configure")
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{
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ui->config3->setText("Done");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftY);
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}
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else
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{
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ui->config3->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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}
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ui->config3->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftY);
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}
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void GamepadConfigurationDialog::axisRightXChanged(double value)
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{
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ui->value0->setText(QString::number(value));
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ui->config0->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisRightYChanged(double value)
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{
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ui->value1->setText(QString::number(value));
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ui->config1->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisLeftXChanged(double value)
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{
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ui->value2->setText(QString::number(value));
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ui->config2->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisLeftYChanged(double value)
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{
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ui->value3->setText(QString::number(value));
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ui->config3->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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@ -54,7 +54,7 @@
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<item row="4" column="0">
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<widget class="QLabel" name="config3Label">
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<property name="text">
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<string>Azimuth Offset Axis</string>
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<string>Elevation Offset Axis</string>
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</property>
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</widget>
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</item>
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@ -75,7 +75,7 @@
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<item row="3" column="0">
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<widget class="QLabel" name="config2Label">
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<property name="text">
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<string>Elevation Offset Axis</string>
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<string>Azimuth Offset Axis</string>
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</property>
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</widget>
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</item>
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@ -113,7 +113,14 @@
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<item row="1" column="1">
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<widget class="QPushButton" name="config0">
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<property name="text">
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<string>Configure</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0" colspan="2">
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<widget class="QLabel" name="instructions">
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<property name="minimumSize">
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<size>
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@ -125,15 +132,7 @@
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<string>To configure a controller axis:
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- press the Configure button,
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- move the controller axis,
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- then press Done</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QPushButton" name="config0">
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<property name="text">
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<string>Configure</string>
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- move the controller axis you want for that function.</string>
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</property>
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</widget>
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</item>
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@ -252,6 +252,7 @@ GS232ControllerGUI::GS232ControllerGUI(PluginAPI* pluginAPI, FeatureUISet *featu
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m_settings.setRollupState(&m_rollupState);
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ui->inputConfigure->setVisible(false);
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updateInputControllerList();
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connect(InputControllerManager::instance(), &InputControllerManager::controllersChanged, this, &GS232ControllerGUI::updateInputControllerList);
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connect(&m_inputTimer, &QTimer::timeout, this, &GS232ControllerGUI::checkInputController);
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@ -305,7 +306,7 @@ void GS232ControllerGUI::updateInputController()
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ui->inputSensitivity->setEnabled(enabled);
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ui->inputSensitivityText->setEnabled(enabled);
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ui->inputConfigure->setEnabled(enabled);
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ui->inputConfigure->setVisible(enabled);
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ui->inputConfigure->setVisible(enabled && m_inputController->supportsConfiguration());
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}
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void GS232ControllerGUI::checkInputController()
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