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Add codec2 library for Windows. Export AudioResampler class.
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@ -225,6 +225,11 @@ elseif (WIN32)
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set(OpenCV_DIR "${EXTERNAL_LIBRARY_FOLDER}/opencv" CACHE INTERNAL "")
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set(PKG_CONFIG_EXECUTABLE "${EXTERNAL_LIBRARY_FOLDER}/pkg-config-lite/bin/pkg-config.exe" CACHE INTERNAL "")
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set(CODEC2_FOUND ON CACHE INTERNAL "")
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set(CODEC2_INCLUDE_DIR "${EXTERNAL_LIBRARY_FOLDER}/codec2/include" CACHE INTERNAL "")
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set(CODEC2_LIBRARIES "${EXTERNAL_LIBRARY_FOLDER}/codec2/lib/codec2.lib" CACHE INTERNAL "")
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set(CODEC2_DLL_DIR "${EXTERNAL_LIBRARY_FOLDER}/codec2/lib" CACHE INTERNAL "")
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# ffmpeg
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set(FFMPEG_INCLUDE_DIRS "${EXTERNAL_LIBRARY_FOLDER}/ffmpeg/include" CACHE INTERNAL "")
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set(FFMPEG_LIBRARIES "${EXTERNAL_LIBRARY_FOLDER}/ffmpeg/bin" CACHE INTERNAL "")
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@ -211,6 +211,14 @@ elseif(WIN32 OR MINGW)
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)
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endforeach(opencv_dll)
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file(GLOB CODEC2_DLLS "${CODEC2_DLL_DIR}/*${CMAKE_SHARED_LIBRARY_SUFFIX}")
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foreach(codec2_dll ${CODEC2_DLLS})
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get_filename_component(codec2_dll_name "${codec2_dll}" NAME)
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add_custom_target(copy_codec2_${codec2_dll_name} ALL
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${codec2_dll}" "${SDRANGEL_BINARY_BIN_DIR}/"
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)
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endforeach(codec2_dll)
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# TODO we need a way to fixup_bundle() on the build bin/ directory without call install
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if(BUILD_GUI)
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install(CODE "
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@ -22,7 +22,7 @@
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#include "dsp/dsptypes.h"
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#include "audiofilter.h"
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class AudioResampler
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class SDRBASE_API AudioResampler
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{
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public:
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AudioResampler();
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